SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
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Abstract (arXiv)
Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-time rendering and fast optimization, yet extracting accurate surfaces - particularly in large-scale, unbounded environments - remains a difficult task. Many existing methods rely on approximate depth estimates and global sorting heuristics, which can introduce artifacts and limit the fidelity of the reconstructed mesh. In this paper, we present Sorted Opacity Fields (SOF), a method designed to recover detailed surfaces from 3D Gaussians with both speed and precision. Our approach improves upon prior work by introducing hierarchical resorting and a robust formulation of Gaussian depth, which better aligns with the level-set. To enhance mesh quality, we incorporate a level-set regularizer operating on the opacity field and introduce losses that encourage geometrically-consistent primitive shapes. In addition, we develop a parallelized Marching Tetrahedra algorithm tailored to our opacity formulation, reducing meshing time by up to an order of magnitude. As demonstrated by our quantitative evaluation, SOF achieves higher reconstruction accuracy while cutting total processing time by more than a factor of three. These results mark a step forward in turning efficient Gaussian-based rendering into equally efficient geometry extraction.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 39 of its 55 references that are in the map. First posted on arXiv 23 Jun 2025.
Builds on
39 of 55 references.
References · 39
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27 more
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Built on by
Citing papers per year: 2025: 1; 2026: 6.
7 papers.
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 4
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelitycited by 1
- 2026Manifold-GS: Certified Hybrid Assets via Varifold-Conservative Gaussian Splattingcited by 0
- 2026Efficient Confidence-Aware Densification for 3DGScited by 0
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026Manifold-GS: Certified Hybrid Assets via Varifold-Conservative Gaussian Splatting31 Jul 2026
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity17 Jun 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025