mlsanityData to 14 Oct 2026

SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction

arXiv 2506.19139 ↗First posted 23 Jun 2025cs.GR cs.CVcited by 7

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Abstract (arXiv)

Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-time rendering and fast optimization, yet extracting accurate surfaces - particularly in large-scale, unbounded environments - remains a difficult task. Many existing methods rely on approximate depth estimates and global sorting heuristics, which can introduce artifacts and limit the fidelity of the reconstructed mesh. In this paper, we present Sorted Opacity Fields (SOF), a method designed to recover detailed surfaces from 3D Gaussians with both speed and precision. Our approach improves upon prior work by introducing hierarchical resorting and a robust formulation of Gaussian depth, which better aligns with the level-set. To enhance mesh quality, we incorporate a level-set regularizer operating on the opacity field and introduce losses that encourage geometrically-consistent primitive shapes. In addition, we develop a parallelized Marching Tetrahedra algorithm tailored to our opacity formulation, reducing meshing time by up to an order of magnitude. As demonstrated by our quantitative evaluation, SOF achieves higher reconstruction accuracy while cutting total processing time by more than a factor of three. These results mark a step forward in turning efficient Gaussian-based rendering into equally efficient geometry extraction.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 39 of its 55 references that are in the map. First posted on arXiv 23 Jun 2025.

Builds on

39 of 55 references.

References · 39

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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27 more
  1. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  2. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  3. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  4. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  5. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  6. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  7. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  8. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  9. 2024Revising Densification in Gaussian Splattingcited by 128
  10. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  11. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  12. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  13. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  14. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  15. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  16. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  17. 2025Deformable Beta Splattingcited by 38
  18. 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
  19. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
  20. 2022SNeRF: Stylized Neural Implicit Representations for 3D Scenescited by 26
  21. 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
  22. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  23. 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
  24. 2024Geometry Field Splatting with Gaussian Surfelscited by 13
  25. 20243D Reconstruction with Fast Dipole Sumscited by 12
  26. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
  27. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.