mlsanityData to 14 Oct 2026

PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling

arXiv 2606.21162 ↗First posted 19 Jun 2026cs.GR cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

3D human avatars have shown impressive visual fidelity driven by pose-conditioned models, yet they still lack the physical ability required for interactions with each other and environments. Although recent studies have made various attempts to incorporate physical characteristics into 3D avatars, they only exhibit limited physical deformations, often leading to constrained interaction behaviors. To resolve this issue, we present PIAvatar, a framework to simultaneously enable physically aware interactions between avatar-avatar and avatar-environment, and a non-rigid deformable human body simulation. In this work, our key insight is to decouple kinematic velocity from deformation gradient. When external forces act on avatars, the kinematic velocity induces stress which hinders the avatar's ability to achieve a desired pose. In addition, we integrate a skeletal framework within the avatar. It allows estimating its poses and real-time tracking in a closed form, even during non-rigid physical interactions. Our approach is implemented within a conventional Material Point Method framework to ensure physically consistent dynamics. We lastly evaluate the method on both human-object and human-human interaction scenarios to assess its behavior under diverse interaction settings.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 47 of its 77 references that are in the map. First posted on arXiv 19 Jun 2026.

Builds on

47 of 77 references.

References · 47

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2025Qwen2.5-VL Technical Reportcited by 5,587
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 2017End-to-end Recovery of Human Shape and Posecited by 885
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  9. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  10. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  11. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  12. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
35 more
  1. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  2. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  3. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  4. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  5. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  6. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  7. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  8. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  9. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  10. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  11. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  12. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  13. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  14. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  15. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
  16. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  17. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  18. 2023SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusioncited by 72
  19. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
  20. 2023High-fidelity 3D Human Digitization from Single 2K Resolution Imagescited by 70
  21. 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Secondscited by 61
  22. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  23. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  24. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  25. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  26. 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
  27. 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstructioncited by 36
  28. 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
  29. 2022OSSO: Obtaining Skeletal Shape from Outsidecited by 25
  30. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  31. 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Imagecited by 13
  32. 2024CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Imagescited by 12
  33. 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
  34. 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Imagescited by 4
  35. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.