LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation
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Abstract (arXiv)
This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation results. Unfortunately, these methods face limitations due to high computational demands in large-scale scenes and cannot perform real-time LiDAR rendering. To overcome these constraints, we propose LiDAR-RT, a novel framework that supports real-time, physically accurate LiDAR re-simulation for driving scenes. Our primary contribution is the development of an efficient and effective rendering pipeline, which integrates Gaussian primitives and hardware-accelerated ray tracing technology. Specifically, we model the physical properties of LiDAR sensors using Gaussian primitives with learnable parameters and incorporate scene graphs to handle scene dynamics. Building upon this scene representation, our framework first constructs a bounding volume hierarchy (BVH), then casts rays for each pixel and generates novel LiDAR views through a differentiable rendering algorithm. Importantly, our framework supports realistic rendering with flexible scene editing operations and various sensor configurations. Extensive experiments across multiple public benchmarks demonstrate that our method outperforms state-of-the-art methods in terms of rendering quality and efficiency. Our project page is at https://zju3dv.github.io/lidar-rt.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 42 of its 68 references that are in the map. First posted on arXiv 19 Dec 2024.
Builds on
42 of 68 references.
References · 42
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30 more
- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 575
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- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 217
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
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- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2020LiDARsim: Realistic LiDAR Simulation by Leveraging the Real Worldcited by 137
- 2023S-NeRF: Neural Radiance Fields for Street Viewscited by 116
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2022Learning to Generate Realistic LiDAR Point Cloudscited by 93
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- 2023Neural LiDAR Fields for Novel View Synthesiscited by 67
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- 2023NeRF-LiDAR: Generating Realistic LiDAR Point Clouds with Neural Radiance Fieldscited by 44
- 2024LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR Synthesiscited by 27
- 2023Dynamic LiDAR Re-simulation using Compositional Neural Fieldscited by 24
- 2022PCGen: Point Cloud Generator for LiDAR Simulationcited by 20
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Built on by
Citing papers per year: 2025: 7; 2026: 4.
11 papers.
- 2025RealEngine: Simulating Autonomous Driving in Realistic Contextcited by 10
- 2025B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splattingcited by 5
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transformscited by 4
- 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Timecited by 3
- 2025LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priorscited by 2
- 2026Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstructioncited by 2
- 2025Physically Based Neural LiDAR Resimulationcited by 1
- 2026Unified Sensor Simulation for Autonomous Drivingcited by 1
- 2026LiDAR-EVS: Enhance Extrapolated View Synthesis for 3D Gaussian Splatting with Pseudo-LiDAR Supervisioncited by 1
- 2025Neural-MMGS: Multi-modal Neural Gaussian Splats for Large-Scale Scene Reconstructioncited by 0
- 2026Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensorscited by 0
- 2026Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors13 Oct 2026
- 2026LiDAR-EVS: Enhance Extrapolated View Synthesis for 3D Gaussian Splatting with Pseudo-LiDAR Supervision16 Mar 2026
- 2026Unified Sensor Simulation for Autonomous Driving5 Feb 2026
- 2026Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstruction1 Feb 2026
- 2025LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priors15 Nov 2025
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms14 Oct 2025
- 2025Neural-MMGS: Multi-modal Neural Gaussian Splats for Large-Scale Scene Reconstruction22 Sep 2025
- 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time24 Jul 2025
- 2025Physically Based Neural LiDAR Resimulation15 Jul 2025
- 2025B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splatting27 Jun 2025
- 2025RealEngine: Simulating Autonomous Driving in Realistic Context22 May 2025