mlsanityData to 7 Oct 2026

MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

arXiv 2502.07754 ↗First posted 11 Feb 2025cs.GR cs.CVcited by 9

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Abstract (arXiv)

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray tracing can handle incoherent rays for advanced lighting effects, including shadows and reflections. To address this limitation, we introduce MeshSplats, a method which converts GS to a mesh-like format. Following the completion of training, MeshSplats transforms Gaussian elements into mesh faces, enabling rendering using ray tracing methods with all their associated benefits. Our model can be utilized immediately following transformation, yielding a mesh of slightly reduced reconstruction quality without additional training. Furthermore, we can enhance the quality by applying a dedicated optimization algorithm that operates on mesh faces rather than Gaussian components. Importantly, MeshSplats acts as a wrapper, converting pre-trained GS models into a ray-traceable format. The efficacy of our method is substantiated by experimental results, underscoring its extensive applications in computer graphics and image processing.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 17 of its 20 references that are in the map. First posted on arXiv 11 Feb 2025.

Builds on

17 of 20 references.

References · 17

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  8. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  9. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  10. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
  11. 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 72
  12. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
5 more
  1. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
  2. 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
  3. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  4. 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
  5. 2025RaySplats: Ray Tracing based Gaussian Splattingcited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 4.

9 papers.