MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
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Abstract (arXiv)
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray tracing can handle incoherent rays for advanced lighting effects, including shadows and reflections. To address this limitation, we introduce MeshSplats, a method which converts GS to a mesh-like format. Following the completion of training, MeshSplats transforms Gaussian elements into mesh faces, enabling rendering using ray tracing methods with all their associated benefits. Our model can be utilized immediately following transformation, yielding a mesh of slightly reduced reconstruction quality without additional training. Furthermore, we can enhance the quality by applying a dedicated optimization algorithm that operates on mesh faces rather than Gaussian components. Importantly, MeshSplats acts as a wrapper, converting pre-trained GS models into a ray-traceable format. The efficacy of our method is substantiated by experimental results, underscoring its extensive applications in computer graphics and image processing.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 17 of its 20 references that are in the map. First posted on arXiv 11 Feb 2025.
Builds on
17 of 20 references.
References · 17
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 72
- 20243D Gaussian Splatting with Deferred Reflectioncited by 61
5 more
- 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
- 2025RaySplats: Ray Tracing based Gaussian Splattingcited by 13
Built on by
Citing papers per year: 2025: 5; 2026: 4.
9 papers.
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
- 2026GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstructioncited by 3
- 2025GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Realitycited by 2
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2026SynthRender and I-AsSET: Open-Source Framework and Dataset for Bidirectional Sim-Real Transfer in Industrial Object Perceptioncited by 1
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 0
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splattingcited by 0
- 2026DVSM: Decoder-only View Synthesis Model Done Rightcited by 0
- 2026DVSM: Decoder-only View Synthesis Model Done Right28 May 2026
- 2026GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction22 May 2026
- 2026SynthRender and I-AsSET: Open-Source Framework and Dataset for Bidirectional Sim-Real Transfer in Industrial Object Perception24 Feb 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2025HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting9 Dec 2025
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2025GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality13 Oct 2025
- 20252D Triangle Splatting for Direct Differentiable Mesh Training23 Jun 2025
- 2025REdiSplats: Ray Tracing for Editable Gaussian Splatting15 Mar 2025