RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing
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Abstract (arXiv)
Novel view synthesis (NVS) through non-planar refractive surfaces presents fundamental challenges due to severe, spatially varying optical distortions. While recent representations like NeRF and 3D Gaussian Splatting (3DGS) excel at NVS, their assumption of straight-line ray propagation fails under these conditions, leading to significant artifacts. To overcome this limitation, we introduce RefracGS, a framework that jointly reconstructs the refractive water surface and the scene beneath the interface. Our key insight is to explicitly decouple the refractive boundary from the target objects: the refractive surface is modeled via a neural height field, capturing wave geometry, while the underlying scene is represented as a 3D Gaussian field. We formulate a refraction-aware Gaussian ray tracing approach that accurately computes non-linear ray trajectories using Snell's law and efficiently renders the underlying Gaussian field while backpropagating the loss gradients to the parameterized refractive surface. Through end-to-end joint optimization of both representations, our method ensures high-fidelity NVS and view-consistent surface recovery. Experiments on both synthetic and real-world scenes with complex waves demonstrate that RefracGS outperforms prior refractive methods in visual quality, while achieving 15x faster training and real-time rendering at 200 FPS. The project page for RefracGS is available at https://yimgshao.github.io/refracgs/.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 38 references that are in the map. First posted on arXiv 23 Mar 2026.
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References · 26
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
14 more
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 138
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 2024Reflective Gaussian Splattingcited by 39
- 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
- 2023NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objectscited by 14
- 2023Seeing Through the Glass: Neural 3D Reconstruction of Object Inside a Transparent Containercited by 10
- 2022Sampling Neural Radiance Fields for Refractive Objectscited by 6
- 2025StableGS: A Floater-Free Framework for 3D Gaussian Splattingcited by 6
- 2023REF2-NeRF: Reflection and Refraction aware Neural Radiance Fieldcited by 2
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