StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm: depth-sorting of Gaussian splats then rasterizing in primitive order. This ensures correct alpha compositing, but can cause rendering artifacts due to built-in approximations. Moreover, for a fixed representation, sorted rendering offers little control over render cost and visual fidelity. For example, and counter-intuitively, rendering a lower-resolution image is not necessarily faster. In this work, we address the above limitations by combining 3D Gaussian splatting with stochastic rasterization. Concretely, we leverage an unbiased Monte Carlo estimator of the volume rendering equation. This removes the need for sorting, and allows for accurate 3D blending of overlapping Gaussians. The number of Monte Carlo samples further imbues 3DGS with a way to trade off computation time and quality. We implement our method using OpenGL shaders, enabling efficient rendering on modern GPU hardware. At a reasonable visual quality, our method renders more than four times faster than sorted rasterization.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 23 of its 60 references that are in the map. First posted on arXiv 31 Mar 2025.
Builds on
23 of 60 references.
References · 23
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 161
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
11 more
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2023Neural Microfacet Fields for Inverse Renderingcited by 38
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2022Volume Rendering Digest (for NeRF)cited by 32
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2024Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimationcited by 5
- 2023Deep and Fast Approximate Order Independent Transparencycited by 3
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Citing papers per year: 2025: 5; 2026: 14.
19 papers.
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- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5
- 2025Scaling Transformer-Based Novel View Synthesis Models with Token Disentanglement and Synthetic Datacited by 4
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
- 2025Optimizing 3D Gaussian Splattering for Mobile GPUscited by 2
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splattingcited by 2
7 more
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Methodcited by 0
- 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Schedulingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Renderingcited by 0
- 2026Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offscited by 0
- 2026Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs13 Oct 2026
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering4 Oct 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling20 Jul 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method7 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
7 more
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists10 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance12 Dec 2025
- 2025Optimizing 3D Gaussian Splattering for Mobile GPUs20 Nov 2025
- 2025Scaling Transformer-Based Novel View Synthesis Models with Token Disentanglement and Synthetic Data8 Sep 2025
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting5 Aug 2025
- 2025Triangle Splatting for Real-Time Radiance Field Rendering25 May 2025
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 5
- 2025Scaling Transformer-Based Novel View Synthesis Models with Token Disentanglement and Synthetic Datacited by 4
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 4
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 4
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
- 2025Optimizing 3D Gaussian Splattering for Mobile GPUscited by 2
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splattingcited by 2
12 most cited of 19 All 19 (JSON)
- 2026Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs13 Oct 2026
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering4 Oct 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling20 Jul 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method7 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
12 newest of 19 All 19 (JSON)