mlsanityData to 7 Oct 2026

MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting

arXiv 2409.13055 ↗First posted 19 Sep 2024cs.RO cs.CVcited by 7

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Abstract (arXiv)

Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promising approach for real-time dense 3D reconstruction. However, existing 3DGS-based SLAM systems struggle to balance hardware simplicity, speed, and map quality. Most systems excel in one or two of the aforementioned aspects but rarely achieve all. A key issue is the difficulty of initializing 3D Gaussians while concurrently conducting SLAM. To address these challenges, we present Monocular GSO (MGSO), a novel real-time SLAM system that integrates photometric SLAM with 3DGS. Photometric SLAM provides dense structured point clouds for 3DGS initialization, accelerating optimization and producing more efficient maps with fewer Gaussians. As a result, experiments show that our system generates reconstructions with a balance of quality, memory efficiency, and speed that outperforms the state-of-the-art. Furthermore, our system achieves all results using RGB inputs. We evaluate the Replica, TUM-RGBD, and EuRoC datasets against current live dense reconstruction systems. Not only do we surpass contemporary systems, but experiments also show that we maintain our performance on laptop hardware, making it a practical solution for robotics, A/R, and other real-time applications.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 23 of its 33 references that are in the map. First posted on arXiv 19 Sep 2024.

Builds on

23 of 33 references.

References · 23

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  4. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
  5. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  6. 2016Direct Sparse Odometrycited by 479
  7. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  8. 2023Gaussian Splatting SLAMcited by 410
  9. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  10. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
11 more
  1. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  2. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
  3. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
  4. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  5. 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
  6. 2024RGBD GS-ICP SLAMcited by 65
  7. 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 64
  8. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  9. 2024IG-SLAM: Instant Gaussian SLAMcited by 6
  10. 2023H-SLAM: Hybrid Direct-Indirect Visual SLAMcited by 4
  11. 2024Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAMcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.