Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation
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Abstract (arXiv)
We present Plenodium (plenoptic medium), an effective and efficient 3D representation framework capable of jointly modeling both objects and participating media. In contrast to existing medium representations that rely solely on view-dependent modeling, our novel plenoptic medium representation incorporates both directional and positional information through spherical harmonics encoding, enabling highly accurate underwater scene reconstruction. To address the initialization challenge in degraded underwater environments, we propose the pseudo-depth Gaussian complementation to augment COLMAP-derived point clouds with robust depth priors. In addition, a depth ranking regularized loss is developed to optimize the geometry of the scene and improve the ordinal consistency of the depth maps. Extensive experiments on real-world underwater datasets demonstrate that our method achieves significant improvements in 3D reconstruction. Furthermore, we conduct a simulated dataset with ground truth and the controllable scattering medium to demonstrate the restoration capability of our method in underwater scenarios. Our code and dataset are available at https://plenodium.github.io/.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 39 of its 54 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
39 of 54 references.
References · 39
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27 more
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- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
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- 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
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Built on by
Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 20263D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Modelscited by 7
- 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generationcited by 6
- 2026Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstructioncited by 1
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Studycited by 0
- 20263D-USE: From Image-Level to Scene-Level Underwater Enhancementcited by 0
- 2026Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimizationcited by 0
- 2026Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization10 Sep 2026
- 20263D-USE: From Image-Level to Scene-Level Underwater Enhancement28 Aug 2026
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Study26 Aug 2026
- 2026Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction2 Aug 2026
- 20263D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models7 Apr 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation11 Dec 2025