mlsanityData to 7 Oct 2026

Triangle Splatting SLAM

arXiv 2605.31419 ↗First posted 29 May 2026cs.CV cs.ROcited by 0

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Abstract (arXiv)

We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synthesis, triangles remain the standard primitive for traditional rendering hardware, game engines, and downstream tasks requiring explicit geometry such as simulation, collision, and editing. Recent offline methods have demonstrated that an unstructured 'triangle soup' can be optimised into a photorealistic mesh via Delaunay triangulation across a set of posed images. Building upon this insight, we present the first dense SLAM system to employ Triangle Splatting to perform both tracking and mapping through online differentiable rendering of a triangle soup. The map can be converted into a connected mesh on-the-fly via restricted Delaunay triangulation, enabling new online capabilities such as mesh deformation and collision checking. On Replica and TUM-RGBD, our system outperforms baselines on 3D geometry, matches the camera-tracking accuracy, and enables online mesh-based scene editing.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 29 May 2026.

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30 of 41 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  5. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  6. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  7. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  8. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  9. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
  10. 2023Gaussian Splatting SLAMcited by 410
  11. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  12. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
18 more
  1. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  2. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  3. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  4. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  5. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  6. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  7. 2018A micro Lie theory for state estimation in roboticscited by 117
  8. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  9. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  10. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  11. 2018SurfelMeshing: Online Surfel-Based Mesh Reconstructioncited by 29
  12. 2024The Oxford Spires Dataset: Benchmarking Large-Scale LiDAR-Visual Localisation, Reconstruction and Radiance Field Methodscited by 27
  13. 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 19
  14. 20254DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussianscited by 13
  15. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  16. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  17. 2025Matrix-free Second-order Optimization of Gaussian Splats with Residual Samplingcited by 5
  18. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3

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