ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation
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Abstract (arXiv)
Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to temporal instability and visual artifacts. To address these challenges, we propose ourname, a Gaussian splatting based framework for volumetric video reconstruction. Our key insight is that explicitly tracking long term complex motion with individual Gaussian primitives is inherently unstable. Instead, we organize Gaussians around time conditioned anchors that localize their spatial and temporal support, thereby reducing long range motion complexity. We further introduce a temporal windowing strategy to activate only anchors relevant to the queried time, which improves scalability and temporal coherence. In addition, to ensure spatial and temporal stability, we design a compact set of multi level anchor features that encode global features, local spatial features, and local temporal features, jointly constraining Gaussian generation. Extensive experiments demonstrate that ourname consistently outperforms prior methods on long sequence volumetric videos with complex motions. Project page: https://github.com/WuJH2001/ATGS.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 51 references that are in the map. First posted on arXiv 31 Aug 2026.
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References · 33
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21 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
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- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
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- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
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