mlsanityData to 14 Oct 2026

TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores

arXiv 2505.24796 ↗First posted 30 May 2025cs.GR cs.CV cs.DCcited by 12

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where conditional alpha-blending dominates the computational cost in the rendering pipeline. This paper proposes TC-GS, an algorithm-independent universal module that expands the applicability of Tensor Core (TCU) for 3DGS, leading to substantial speedups and seamless integration into existing 3DGS optimization frameworks. The key innovation lies in mapping alpha computation to matrix multiplication, fully utilizing otherwise idle TCUs in existing 3DGS implementations. TC-GS provides plug-and-play acceleration for existing top-tier acceleration algorithms and integrates seamlessly with rendering pipeline designs, such as Gaussian compression and redundancy elimination algorithms. Additionally, we introduce a global-to-local coordinate transformation to mitigate rounding errors from quadratic terms of pixel coordinates caused by Tensor Core half-precision computation. Extensive experiments demonstrate that our method maintains rendering quality while providing an additional 2.18x speedup over existing Gaussian acceleration algorithms, thereby achieving a total acceleration of up to 5.6x.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 19 of its 30 references that are in the map. First posted on arXiv 30 May 2025.

Builds on

19 of 30 references.

References · 19

  1. 2017Attention Is All You Needcited by 60,361
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  5. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  6. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  7. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  8. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  9. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  10. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  11. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  12. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
7 more
  1. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  2. 20243D Gaussian Splatting in Robotics: A Surveycited by 45
  3. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
  4. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  5. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
  6. 2025SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splattingcited by 9
  7. 2021TCUDB: Accelerating Database with Tensor Processorscited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 10.

12 papers.