DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the optimization complexity of 3DGS that strips redundant complexity to accelerate 3DGS optimization. Specifically, we formulate 3DGS optimization as progressively fitting 3DGS to higher levels of frequency components in the training views, and propose a dynamic rendering resolution scheme that largely reduces the optimization complexity based on this formulation. Besides, we argue that a specific rendering resolution should cooperate with a proper primitive number for a better balance between computing redundancy and fitting quality, where we schedule the growth of the primitives to synchronize with the rendering resolution. Extensive experiments show that our method accelerates the optimization of various 3DGS backbones by 45.7% on average while preserving the rendering quality.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 24 Mar 2025.
Builds on
35 of 51 references.
References · 35
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2020Neural Sparse Voxel Fieldscited by 959
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021Advances in Neural Renderingcited by 365
- 2019Neural Point-Based Graphicscited by 326
23 more
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 66
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 57
- 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
- 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
- 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
- 2024GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splattingcited by 24
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
- 2024CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputscited by 13
- 2024Efficient Density Control for 3D Gaussian Splattingcited by 12
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Citing papers per year: 2025: 10; 2026: 27.
37 papers.
Sort:
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
- 2026AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priorscited by 5
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 4
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 4
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 3
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 3
- 2026Reliev3R: Relieving Feed-forward Reconstruction from Multi-View Geometric Annotationscited by 3
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
- 2025STT-GS: Sample-Then-Transmit Edge Gaussian Splatting with Joint Client Selection and Power Controlcited by 2
25 more
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
- 2026Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstructioncited by 2
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesiscited by 1
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 1
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splattingcited by 1
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 1
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 1
- 2025FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2mincited by 0
- 2025SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learningcited by 0
- 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densificationcited by 0
- 2026QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxescited by 0
- 2026AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splattingcited by 0
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splattingcited by 0
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Methodcited by 0
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimizationcited by 0
- 2026AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modelingcited by 0
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splattingcited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scalescited by 0
- 2026EffGS: Efficient and High-Fidelity Gaussian Splattingcited by 0
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scales25 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training3 Sep 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling13 Jul 2026
- 2026Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction2 Jul 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
25 more
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting9 May 2026
- 2026AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting7 May 2026
- 2026QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxes6 May 2026
- 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification30 Apr 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
- 2026AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors8 Apr 2026
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method7 Apr 2026
- 2026Reliev3R: Relieving Feed-forward Reconstruction from Multi-View Geometric Annotations1 Apr 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists10 Mar 2026
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives27 Feb 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling24 Jan 2026
- 2025SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning31 Dec 2025
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting17 Dec 2025
- 2025FastGS: Training 3D Gaussian Splatting in 100 Seconds6 Nov 2025
- 2025STT-GS: Sample-Then-Transmit Edge Gaussian Splatting with Joint Client Selection and Power Control15 Oct 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2min3 Oct 2025
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis21 Sep 2025
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting5 Aug 2025
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction27 Jul 2025
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction21 Jul 2025
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
- 2026AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priorscited by 5
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 4
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 4
- 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
- 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 3
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 3
- 2026Reliev3R: Relieving Feed-forward Reconstruction from Multi-View Geometric Annotationscited by 3
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
- 2025STT-GS: Sample-Then-Transmit Edge Gaussian Splatting with Joint Client Selection and Power Controlcited by 2
12 most cited of 37 All 37 (JSON)
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scales25 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splatting9 Sep 2026
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training3 Sep 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling13 Jul 2026
- 2026Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction2 Jul 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
12 newest of 37 All 37 (JSON)