mlsanityData to 7 Oct 2026

DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

arXiv 2503.18402 ↗First posted 24 Mar 2025cs.CVcited by 37

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the optimization complexity of 3DGS that strips redundant complexity to accelerate 3DGS optimization. Specifically, we formulate 3DGS optimization as progressively fitting 3DGS to higher levels of frequency components in the training views, and propose a dynamic rendering resolution scheme that largely reduces the optimization complexity based on this formulation. Besides, we argue that a specific rendering resolution should cooperate with a proper primitive number for a better balance between computing redundancy and fitting quality, where we schedule the growth of the primitives to synchronize with the rendering resolution. Extensive experiments show that our method accelerates the optimization of various 3DGS backbones by 45.7% on average while preserving the rendering quality.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 24 Mar 2025.

Builds on

35 of 51 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2020Neural Sparse Voxel Fieldscited by 959
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  11. 2021Advances in Neural Renderingcited by 365
  12. 2019Neural Point-Based Graphicscited by 326
23 more
  1. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  2. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  3. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  4. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  5. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  6. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  7. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  8. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  9. 2024Revising Densification in Gaussian Splattingcited by 127
  10. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  11. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  12. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 66
  13. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  14. 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
  15. 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 57
  16. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  17. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
  18. 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
  19. 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
  20. 2024GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splattingcited by 24
  21. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
  22. 2024CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputscited by 13
  23. 2024Efficient Density Control for 3D Gaussian Splattingcited by 12

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 10; 2026: 27.

37 papers.

Sort:

  1. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  2. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  3. 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
  4. 2026AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priorscited by 5
  5. 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 4
  6. 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 4
  7. 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
  8. 2025Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstructioncited by 3
  9. 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Listscited by 3
  10. 2026Reliev3R: Relieving Feed-forward Reconstruction from Multi-View Geometric Annotationscited by 3
  11. 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
  12. 2025STT-GS: Sample-Then-Transmit Edge Gaussian Splatting with Joint Client Selection and Power Controlcited by 2
25 more
  1. 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
  2. 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
  3. 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
  4. 2026Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstructioncited by 2
  5. 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesiscited by 1
  6. 2026PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modelingcited by 1
  7. 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splattingcited by 1
  8. 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 1
  9. 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
  10. 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 1
  11. 2025FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2mincited by 0
  12. 2025SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learningcited by 0
  13. 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densificationcited by 0
  14. 2026QuadBox: Accelerating 3D Gaussian Splatting with Geometry-Aware Boxescited by 0
  15. 2026AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splattingcited by 0
  16. 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splattingcited by 0
  17. 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Methodcited by 0
  18. 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
  19. 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimizationcited by 0
  20. 2026AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modelingcited by 0
  21. 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0
  22. 2026LinearMask-GS: Stable-Mask Importance Pruning for Compact 3D Gaussian Splattingcited by 0
  23. 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
  24. 2026Gauss What You Need: Compact Gaussian Splatting Across Scene Scalescited by 0
  25. 2026EffGS: Efficient and High-Fidelity Gaussian Splattingcited by 0