GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
Not on the map. Why?
Abstract (arXiv)
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, and parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .
Key facts. Cited by 92 papers in the map (data through 14 Oct 2026). Builds on 68 of its 87 references that are in the map. First posted on arXiv 15 Feb 2024.
Builds on
68 of 87 references.
References · 68
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,585
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,356
- 2021Zero-Shot Text-to-Image Generationcited by 4,288
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
38 more
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2022eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoiserscited by 931
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 699
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 687
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priorscited by 487
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2017Neural 3D Mesh Renderercited by 437
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 397
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 327
- 2023RealFusion: 360deg Reconstruction of Any Object from a Single Imagecited by 306
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 288
- 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
- 2019Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inferencecited by 254
- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
50 most cited of 68 All 68 (JSON)
Built on by
Citing papers per year: 2024: 29; 2025: 36; 2026: 27.
92 papers.
Sort:
By area:
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2025Deformable Beta Splattingcited by 38
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
38 more
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
- 2025SuperDec: 3D Scene Decomposition with Superquadric Primitivescited by 21
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 20
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 18
- 2024Deformable Radial Kernel Splattingcited by 17
- 20253D Student Splatting and Scoopingcited by 14
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2025GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splattingcited by 13
- 2024TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Trackscited by 12
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
- 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
- 2024GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformerscited by 11
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 11
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
- 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2025Radiance Meshes for Volumetric Reconstructioncited by 8
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 6
- 20242DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Featurescited by 5
- 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 5
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
- 2025Universal Beta Splattingcited by 4
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
- 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Renderingcited by 3
- 2024MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereocited by 2
- 2025Frequency-Aware Gaussian Splatting Decompositioncited by 2
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
- 2025WIPES: Wavelet-based Visual Primitivescited by 2
- 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPUcited by 2
50 most cited of 92 All 92 (JSON)
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026Non-Uniform Quantisation for 3DGS Compression28 Aug 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Locality-Aware Density Control for Efficient Gaussian-based Image Representation20 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation23 Jun 2026
- 2026Learning Stable Canonical Worlds for Novel View Synthesis and Beyond22 Jun 2026
- 2026ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting19 Jun 2026
38 more
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
- 20263D Skew-Normal Splatting14 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026Generalized non-exponential Gaussian splatting3 Mar 2026
- 2026Revisiting 3D Reconstruction Kernels as Low-Pass Filters25 Jan 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025COSMOS: Coherent Supergaussian Modeling with Spatial Priors for Sparse-View 3D Splatting17 Dec 2025
- 2025Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering17 Dec 2025
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025Towards High-Fidelity Gaussian Splatting with Queried-Convolution Neural Networks15 Dec 2025
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes4 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives10 Nov 2025
- 2025Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes10 Nov 2025
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting30 Oct 2025
- 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPU16 Oct 2025
- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression11 Oct 2025
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitives9 Oct 2025
- 2025Universal Beta Splatting30 Sep 2025
- 2025Triangle Splatting+: Differentiable Rendering with Opaque Triangles29 Sep 2025
- 2025Online 3D Gaussian Splatting Modeling with Novel View Selection19 Aug 2025
- 2025WIPES: Wavelet-based Visual Primitives18 Aug 2025
- 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splatting12 Aug 2025
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering7 Aug 2025
- 2025HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing16 Jul 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025
- 20252D Triangle Splatting for Direct Differentiable Mesh Training23 Jun 2025
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis29 May 2025
- 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation17 Apr 2025
50 newest of 92 All 92 (JSON)
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2025Deformable Beta Splattingcited by 38
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
12 most cited of 91 All 91 (JSON)
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026Non-Uniform Quantisation for 3DGS Compression28 Aug 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Locality-Aware Density Control for Efficient Gaussian-based Image Representation20 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026Learning Stable Canonical Worlds for Novel View Synthesis and Beyond22 Jun 2026
- 2026ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting19 Jun 2026
- 2026From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information18 Jun 2026
12 newest of 91 All 91 (JSON)