mlsanityData to 14 Oct 2026

GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering

arXiv 2402.10128 ↗First posted 15 Feb 2024cs.CV cs.GR cs.LGcited by 92

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Abstract (arXiv)

Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, and parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .

Key facts. Cited by 92 papers in the map (data through 14 Oct 2026). Builds on 68 of its 87 references that are in the map. First posted on arXiv 15 Feb 2024.

Builds on

68 of 87 references.

References · 68

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  12. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
38 more
  1. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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  17. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
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  19. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
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50 most cited of 68 All 68 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 29; 2025: 36; 2026: 27.

92 papers.

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  1. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  2. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  3. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  4. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  5. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  6. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  7. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  8. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  9. 2025Deformable Beta Splattingcited by 38
  10. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  11. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  12. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
38 more
  1. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
  2. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  3. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
  4. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  5. 2025SuperDec: 3D Scene Decomposition with Superquadric Primitivescited by 21
  6. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 20
  7. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  8. 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
  9. 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 18
  10. 2024Deformable Radial Kernel Splattingcited by 17
  11. 20253D Student Splatting and Scoopingcited by 14
  12. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  13. 2025GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splattingcited by 13
  14. 2024TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Trackscited by 12
  15. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
  16. 2024DisC-GS: Discontinuity-aware Gaussian Splattingcited by 11
  17. 2024GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformerscited by 11
  18. 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 11
  19. 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
  20. 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
  21. 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
  22. 2025Radiance Meshes for Volumetric Reconstructioncited by 8
  23. 2025Gradient-Direction-Aware Density Control for 3D Gaussian Splattingcited by 7
  24. 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
  25. 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 6
  26. 20242DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Featurescited by 5
  27. 2025DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functionscited by 5
  28. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
  29. 2025Triangle Splatting+: Differentiable Rendering with Opaque Trianglescited by 5
  30. 2025CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representationcited by 4
  31. 2025Universal Beta Splattingcited by 4
  32. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
  33. 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Renderingcited by 3
  34. 2024MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereocited by 2
  35. 2025Frequency-Aware Gaussian Splatting Decompositioncited by 2
  36. 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
  37. 2025WIPES: Wavelet-based Visual Primitivescited by 2
  38. 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPUcited by 2

50 most cited of 92 All 92 (JSON)