mlsanityData to 14 Oct 2026

SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors

arXiv 2411.18966 ↗First posted 28 Nov 2024cs.CV cs.GR cs.MMcited by 13

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Abstract (arXiv)

Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to represent the appearance and geometry of the scene, resulting in a non-compact representation. In this paper, we introduce a new method called SVGS (Spatially Varying Gaussian Splatting) that utilizes spatially varying colors and opacity in a single Gaussian primitive to improve its representation ability. We have implemented bilinear interpolation, movable kernels, and tiny neural networks as spatially varying functions. SVGS employs 2D Gaussian surfels as primitives, which significantly enhances novel-view synthesis while maintaining high-quality geometric reconstruction. This approach is particularly effective in practical applications, as scenes combining complex textures with relatively simple geometry occur frequently in real-world environments. Quantitative and qualitative experimental results demonstrate that all three functions outperform the baseline, with the best movable kernels achieving superior novel view synthesis performance on multiple datasets, highlighting the strong potential of spatially varying functions. Project page: https://ruixu.me/html/SuperGaussians/index.html

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 31 of its 53 references that are in the map. First posted on arXiv 28 Nov 2024.

Builds on

31 of 53 references.

References · 31

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  10. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  11. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
19 more
  1. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  2. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  3. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  7. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  8. 2019Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inferencecited by 254
  9. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  10. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  11. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  12. 2020Fast-MVSNet: Sparse-to-Dense Multi-View Stereo With Learned Propagation and Gauss-Newton Refinementcited by 105
  13. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  14. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
  15. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  16. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  17. 2023Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Fieldcited by 37
  18. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  19. 2024NegGS: Negative Gaussian Splattingcited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 8; 2026: 5.

13 papers.

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