CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
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Abstract (arXiv)
Simultaneous Localization and Mapping (SLAM) is pivotal in robotics, with photorealistic scene reconstruction emerging as a key challenge. To address this, we introduce Computational Alignment for Real-Time Gaussian Splatting SLAM (CaRtGS), a novel method enhancing the efficiency and quality of photorealistic scene reconstruction in real-time environments. Leveraging 3D Gaussian Splatting (3DGS), CaRtGS achieves superior rendering quality and processing speed, which is crucial for scene photorealistic reconstruction. Our approach tackles computational misalignment in Gaussian Splatting SLAM (GS-SLAM) through an adaptive strategy that enhances optimization iterations, addresses long-tail optimization, and refines densification. Experiments on Replica, TUM-RGBD, and VECtor datasets demonstrate CaRtGS's effectiveness in achieving high-fidelity rendering with fewer Gaussian primitives. This work propels SLAM towards real-time, photorealistic dense rendering, significantly advancing photorealistic scene representation. For the benefit of the research community, we release the code and accompanying videos on our project website: https://dapengfeng.github.io/cartgs.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 27 of its 33 references that are in the map. First posted on arXiv 1 Oct 2024.
Builds on
27 of 33 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
15 more
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2024RGBD GS-ICP SLAMcited by 65
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
- 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
- 2022VECtor: A Versatile Event-Centric Benchmark for Multi-Sensor SLAMcited by 45
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
- 2022S3E: A Multi-Robot Multimodal Dataset for Collaborative SLAMcited by 10
- 2024RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splattingcited by 10
- 2024IG-SLAM: Instant Gaussian SLAMcited by 6
- 2024CoLRIO: LiDAR-Ranging-Inertial Centralized State Estimation for Robotic Swarmscited by 2
Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 4.
7 papers.
- 2026FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real timecited by 5
- 2024RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splattingcited by 3
- 2025DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Managementcited by 2
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2026Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Trackingcited by 0
- 2026EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Computecited by 0
- 2026EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute17 Sep 2026
- 2026Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking2 Aug 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real time9 Jan 2026
- 2025DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management28 Nov 2025
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2024RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting13 Dec 2024