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SalientGS: Unified SfM-to-3DGS with Importance-Guided MCMC Gaussian Allocation

arXiv 2607.11285 ↗First posted 13 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

Reconstructing 3D scenes from unordered images remains bottlenecked by expensive Structure-from-Motion (SfM) preprocessing and frozen pose interfaces. We present SalientGS, a unified SfM-to-3D Gaussian Splatting (3DGS) pipeline. Its central contribution is importance-guided Markov Chain Monte Carlo (MCMC) Gaussian allocation, which aggregates multi-view residuals into per-Gaussian underfit and redundancy signals. These signals define a smooth importance-weighted sampling distribution that biases both birth and relocation toward underfit regions. This reallocates capacity from well-fit areas without altering the underlying stochastic gradient Langevin dynamics (SGLD). SalientGS achieves end-to-end reconstruction in 15 minutes with state-of-the-art perceptual quality. The supplementary material provides dedicated sections for Per-Scene Qualitative Comparisons and Per-Image Learned Perceptual Image Patch Similarity (LPIPS) Analysis, including failure cases. Code and evaluation scripts are available at https://github.com/Six-Bit-TX/SalientGS.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 39 references that are in the map. First posted on arXiv 13 Jul 2026.

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References · 16

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2017Billion-scale similarity search with GPUscited by 2,477
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  7. 2015NetVLAD: CNN architecture for weakly supervised place recognitioncited by 935
  8. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  9. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  10. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  11. 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
  12. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
4 more
  1. 2024FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descentcited by 61
  2. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  3. 2020On the Distribution of Minima in Intrinsic-Metric Rotation Averagingcited by 9
  4. 2025FastMap: Revisiting Structure from Motion through First-Order Optimizationcited by 7

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