mlsanityData to 14 Oct 2026

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

arXiv 2410.17932 ↗First posted 23 Oct 2024cs.CV cs.GRcited by 29

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Abstract (arXiv)

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Splatting (3DGS) [Kerbl and Kopanas et al. 2023] or neural point rendering [Aliev et al. 2020]. Unfortunately, these directions require either a large number of small Gaussians or expensive per-pixel post-processing for reconstructing fine details, which negatively impacts rendering performance. To meet the high performance demands of virtual reality (VR) systems, primitive or pixel counts therefore must be kept low, affecting visual quality. In this paper, we propose a novel hybrid approach based on foveated rendering as a promising solution that combines the strengths of both point rendering directions regarding performance sweet spots. Analyzing the compatibility with the human visual system, we find that using a low-detailed, few primitive smooth Gaussian representation for the periphery is cheap to compute and meets the perceptual demands of peripheral vision. For the fovea only, we use neural points with a convolutional neural network for the small pixel footprint, which provides sharp, detailed output within the rendering budget. This combination also allows for synergistic method accelerations with point occlusion culling and reducing the demands on the neural network. Our evaluation confirms that our approach increases sharpness and details compared to a standard VR-ready 3DGS configuration, and participants of a user study overwhelmingly preferred our method. Our system meets the necessary performance requirements for real-time VR interactions, ultimately enhancing the user's immersive experience. The project page can be found at: https://lfranke.github.io/vr_splatting

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 69 of its 136 references that are in the map. First posted on arXiv 23 Oct 2024.

Builds on

69 of 136 references.

References · 69

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2016Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Networkcited by 1,908
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
38 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  2. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  3. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  6. 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 575
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  9. 2021Advances in Neural Renderingcited by 365
  10. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  12. 2019Neural Point-Based Graphicscited by 327
  13. 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
  14. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  15. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  16. 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 242
  17. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  18. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  19. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  20. 2024A Survey on 3D Gaussian Splattingcited by 224
  21. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  22. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  23. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  24. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  25. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  26. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  27. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  28. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
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  31. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
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  34. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
  35. 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
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  37. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  38. 2021Neural Point Light Fieldscited by 51

50 most cited of 69 All 69 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 16; 2026: 13.

29 papers.

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  1. 2025Deformable Beta Splattingcited by 38
  2. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
  3. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  4. 2025From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splattingcited by 6
  5. 2025Multi-Spectral Gaussian Splatting with Neural Color Representationcited by 5
  6. 2025GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloadingcited by 5
  7. 2025OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splattingcited by 5
  8. 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generationcited by 4
  9. 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splattingcited by 3
  10. 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
  11. 2025GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Realitycited by 2
  12. 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
17 more
  1. 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
  2. 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
  3. 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
  4. 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrumcited by 1
  5. 2025The Impact and Outlook of 3D Gaussian Splattingcited by 1
  6. 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splattingcited by 1
  7. 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomycited by 1
  8. 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
  9. 2026GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mappingcited by 1
  10. 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
  11. 2025EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VRcited by 0
  12. 2025Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Frameworkcited by 0
  13. 2026SwiftGS: Episodic Priors for Immediate Satellite Surface Recoverycited by 0
  14. 2026GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstructioncited by 0
  15. 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Renderingcited by 0
  16. 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
  17. 2026ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Renderingcited by 0