mlsanityData to 7 Oct 2026

Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency

arXiv 2607.14481 ↗First posted 16 Jul 2026cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-order shots for better scene coverage. Structure from motion can reconstruct such captures, but only after they are all available and often with high computational cost. Incremental reconstruction methods -- often derived from SLAM solutions -- provide immediate feedback, but cannot handle the out-of-order capture we require. We provide the first immediate feedback solution for such radiance field capture that provides global consistency. We first introduce a method for fast matching in out-of-order sequences, by repurposing visual place recognition models and a covisibility graph, and provide an efficient way to find highly connected keyframes, improving quality even for ordered sequences. We show how these steps -- together with GPU optimization and careful Gaussian primitive placement -- provide fast local reconstruction, in our challenging radiance field reconstruction case. We then introduce a novel cluster-based method, again using the covisibility graph, to provide efficient loop closure that does not require sequential input. Finally, to handle large scenes in our context, we introduce a progressive hierarchy that allows our method to scale to large environments, without compromising efficiency. Our results show we provide immediate feedback 3DGS reconstruction with good visual quality in several datasets, with up to thousands of input images.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 35 of its 63 references that are in the map. First posted on arXiv 16 Jul 2026.

Builds on

35 of 63 references.

References · 35

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  4. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
  5. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  6. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
  7. 2023LightGlue: Local Feature Matching at Light Speedcited by 583
  8. 2020State of the Art on Neural Renderingcited by 276
  9. 2023Generative Novel View Synthesis with 3D-Aware Diffusion Modelscited by 273
  10. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
  11. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  12. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
23 more
  1. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  2. 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 198
  3. 2022Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimizationcited by 175
  4. 2017A Survey of Structure from Motioncited by 157
  5. 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 130
  6. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  7. 2024XFeat: Accelerated Features for Lightweight Image Matchingcited by 113
  8. 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
  9. 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
  10. 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
  11. 2022PyPose: A Library for Robot Learning with Physics-based Optimizationcited by 29
  12. 2024A Construct-Optimize Approach to Sparse View Synthesis without Camera Posecited by 25
  13. 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videoscited by 23
  14. 2025Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmapscited by 21
  15. 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
  16. 2025GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splatscited by 14
  17. 2021MegBA: A GPU-Based Distributed Library for Large-Scale Bundle Adjustmentcited by 13
  18. 2025VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenescited by 12
  19. 2025Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenescited by 10
  20. 2025S-Graphs 2.0 -- A Hierarchical-Semantic Optimization and Loop Closure for SLAMcited by 5
  21. 2025Monocular Online Reconstruction with Enhanced Detail Preservationcited by 4
  22. 2025EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Flycited by 3
  23. 2025On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigscited by 3

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