Enhanced Stable View Synthesis
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Abstract (arXiv)
We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging, leading to inferior results using the state-of-the-art stable view synthesis (SVS) method. SVS and related methods fail for outdoor scenes primarily due to (i) over-relying on the multiview stereo (MVS) for geometric scaffold recovery and (ii) assuming COLMAP computed camera poses as the best possible estimates, despite it being well-studied that MVS 3D reconstruction accuracy is limited to scene disparity and camera-pose accuracy is sensitive to key-point correspondence selection. This work proposes a principled way to enhance novel view synthesis solutions drawing inspiration from the basics of multiple view geometry. By leveraging the complementary behavior of MVS and monocular depth, we arrive at a better scene depth per view for nearby and far points, respectively. Moreover, our approach jointly refines camera poses with image-based rendering via multiple rotation averaging graph optimization. The recovered scene depth and the camera-pose help better view-dependent on-surface feature aggregation of the entire scene. Extensive evaluation of our approach on the popular benchmark dataset, such as Tanks and Temples, shows substantial improvement in view synthesis results compared to the prior art. For instance, our method shows 1.5 dB of PSNR improvement on the Tank and Temples. Similar statistics are observed when tested on other benchmark datasets such as FVS, Mip-NeRF 360, and DTU.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 25 of its 54 references that are in the map. First posted on arXiv 30 Mar 2023.
Builds on
25 of 54 references.
References · 25
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13 more
- 2020PatchmatchNet: Learned Multi-View Patchmatch Stereocited by 207
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2020Stable View Synthesiscited by 165
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 0; 2026: 2.
5 papers.
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2023InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modulescited by 7
- 2024Stereo Risk: A Continuous Modeling Approach to Stereo Matchingcited by 6
- 2026Rethinking Dense Optical Flow without Test-Time Scalingcited by 0
- 20263D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmarkcited by 0
- 20263D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark12 May 2026
- 2026Rethinking Dense Optical Flow without Test-Time Scaling8 May 2026
- 2024Stereo Risk: A Continuous Modeling Approach to Stereo Matching3 Jul 2024
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resources21 Jun 2024
- 2023InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modules26 Aug 2023