StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
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Abstract (arXiv)
Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications. Notably, reducing Gaussian to 2D splats with a single view-space depth introduces popping and blending artifacts during view rotation. Addressing this issue requires accurate per-pixel depth computation, yet a full per-pixel sort proves excessively costly compared to a global sort operation. In this paper, we present a novel hierarchical rasterization approach that systematically resorts and culls splats with minimal processing overhead. Our software rasterizer effectively eliminates popping artifacts and view inconsistencies, as demonstrated through both quantitative and qualitative measurements. Simultaneously, our method mitigates the potential for cheating view-dependent effects with popping, ensuring a more authentic representation. Despite the elimination of cheating, our approach achieves comparable quantitative results for test images, while increasing the consistency for novel view synthesis in motion. Due to its design, our hierarchical approach is only 4% slower on average than the original Gaussian Splatting. Notably, enforcing consistency enables a reduction in the number of Gaussians by approximately half with nearly identical quality and view-consistency. Consequently, rendering performance is nearly doubled, making our approach 1.6x faster than the original Gaussian Splatting, with a 50% reduction in memory requirements.
Key facts. Cited by 107 papers in the map (data through 7 Oct 2026). Builds on 17 of its 49 references that are in the map. First posted on arXiv 1 Feb 2024.
Builds on
17 of 49 references.
References · 17
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
5 more
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2018Learning Blind Video Temporal Consistencycited by 247
- 2023DreamBooth3D: Subject-Driven Text-to-3D Generationcited by 235
- 2016Artistic style transfer for videoscited by 54
- 2021Rendering Point Clouds with Compute Shaders and Vertex Order Optimizationcited by 14
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Citing papers per year: 2024: 29; 2025: 38; 2026: 40.
107 papers.
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- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
38 more
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2024Deformable Radial Kernel Splattingcited by 17
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 12
- 2025Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splattingcited by 12
- 2024HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenescited by 11
- 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
- 2025LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generationcited by 11
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonescited by 10
- 2024LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulationcited by 10
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
- 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
- 2025VGGT-X: When VGGT Meets Dense Novel View Synthesiscited by 8
- 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 7
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 5
- 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 4
50 most cited of 107 All 107 (JSON)
- 2026From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching25 Sep 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation21 Aug 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting19 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
38 more
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026Differentiable Ray Tracing with Gaussians for Unified Radio Propagation Simulation and View Synthesis8 May 2026
- 2026VkSplat: High-Performance 3DGS Training in Vulkan Compute30 Apr 2026
- 2026Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification30 Apr 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction22 Apr 2026
- 2026ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction15 Apr 2026
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method7 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting24 Mar 2026
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors24 Mar 2026
- 2026The Role of Initialization in 3D Gaussian Splatting21 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists10 Mar 2026
- 2026HeroGS: Hierarchical Guidance for Robust 3D Gaussian Splatting under Sparse Views1 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering9 Feb 2026
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors2 Feb 2026
- 2026Under-Canopy Terrain Reconstruction in Dense Forests Using RGB Imaging and Neural 3D Reconstruction30 Jan 2026
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy29 Jan 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2026Advancing Structured Priors for Sparse-Voxel Surface Reconstruction25 Jan 2026
- 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines18 Jan 2026
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance12 Dec 2025
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting24 Nov 2025
- 2025Depth-Consistent 3D Gaussian Splatting via Physical Defocus Modeling and Multi-View Geometric Supervision13 Nov 2025
- 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives10 Nov 2025
- 2025FastGS: Training 3D Gaussian Splatting in 100 Seconds6 Nov 2025
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications20 Oct 2025
- 2025Fix False Transparency by Noise Guided Splatting17 Oct 2025
50 newest of 107 All 107 (JSON)
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024Dynamic 3D Gaussian Fields for Urban Areas5 Jun 2024
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
12 most cited of 106 All 106 (JSON)
- 2026From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching25 Sep 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation21 Aug 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026ACE-GS: Acing the Trade-off with Accurate, Compact and Efficient 3D Gaussian Splatting19 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
12 newest of 106 All 106 (JSON)