mlsanityData to 7 Oct 2026

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

arXiv 2402.00525 ↗First posted 1 Feb 2024cs.GR cs.CVcited by 107

Not on the map. Why?

Abstract (arXiv)

Gaussian Splatting has emerged as a prominent model for constructing 3D representations from images across diverse domains. However, the efficiency of the 3D Gaussian Splatting rendering pipeline relies on several simplifications. Notably, reducing Gaussian to 2D splats with a single view-space depth introduces popping and blending artifacts during view rotation. Addressing this issue requires accurate per-pixel depth computation, yet a full per-pixel sort proves excessively costly compared to a global sort operation. In this paper, we present a novel hierarchical rasterization approach that systematically resorts and culls splats with minimal processing overhead. Our software rasterizer effectively eliminates popping artifacts and view inconsistencies, as demonstrated through both quantitative and qualitative measurements. Simultaneously, our method mitigates the potential for cheating view-dependent effects with popping, ensuring a more authentic representation. Despite the elimination of cheating, our approach achieves comparable quantitative results for test images, while increasing the consistency for novel view synthesis in motion. Due to its design, our hierarchical approach is only 4% slower on average than the original Gaussian Splatting. Notably, enforcing consistency enables a reduction in the number of Gaussians by approximately half with nearly identical quality and view-consistency. Consequently, rendering performance is nearly doubled, making our approach 1.6x faster than the original Gaussian Splatting, with a 50% reduction in memory requirements.

Key facts. Cited by 107 papers in the map (data through 7 Oct 2026). Builds on 17 of its 49 references that are in the map. First posted on arXiv 1 Feb 2024.

Builds on

17 of 49 references.

References · 17

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  5. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  12. 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
5 more
  1. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  2. 2018Learning Blind Video Temporal Consistencycited by 247
  3. 2023DreamBooth3D: Subject-Driven Text-to-3D Generationcited by 235
  4. 2016Artistic style transfer for videoscited by 54
  5. 2021Rendering Point Clouds with Compute Shaders and Vertex Order Optimizationcited by 14

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 29; 2025: 38; 2026: 40.

107 papers.

Sort:

By area:

  1. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  2. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  3. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  4. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  5. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  6. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  7. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  8. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  9. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  10. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 39
  11. 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
  12. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
38 more
  1. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  2. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  3. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
  4. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
  5. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  6. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  7. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  8. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  9. 2024Deformable Radial Kernel Splattingcited by 17
  10. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
  11. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  12. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  13. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 15
  14. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
  15. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  16. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  17. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
  18. 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 12
  19. 2025Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splattingcited by 12
  20. 2024HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenescited by 11
  21. 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11
  22. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  23. 2025LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generationcited by 11
  24. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
  25. 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
  26. 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
  27. 2024AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphonescited by 10
  28. 2024LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulationcited by 10
  29. 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
  30. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
  31. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  32. 2025VGGT-X: When VGGT Meets Dense Novel View Synthesiscited by 8
  33. 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 7
  34. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
  35. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  36. 20252D Triangle Splatting for Direct Differentiable Mesh Trainingcited by 5
  37. 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 5
  38. 2025Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splattingcited by 4

50 most cited of 107 All 107 (JSON)