Generative 3D Gaussians with Learned Density Control
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Abstract (arXiv)
We present Density-Sampled Gaussians (DeG), a novel 3D representation designed to bridge the gap between adaptive rendering primitives and scalable generative modeling. Unlike existing approaches that constrain 3D Gaussians to fixed voxel grids or arrays, DeG models Gaussian centers as samples from a learnable probability density function defined over an octree. This formulation provides a rigorous mathematical framework for adaptive density control: by jointly optimizing the spatial density and Gaussian attributes under rendering supervision, our model naturally concentrates primitives in regions of high geometric complexity. We achieve this via a new render loss contribution gradient that serves as a fully differentiable analogue to the discrete densification and pruning heuristics used in standard Gaussian Splatting. The resulting representation is highly flexible, supporting variable-resolution decoding from a single latent code by simply adjusting the sampling budget. To enable generative synthesis, we train a latent diffusion model on DeG. We identify a critical challenge in applying diffusion to unordered set-structured latents, which can significantly slow convergence, and propose VecSeq, a canonical re-indexing mechanism that anchors latent tokens to a deterministic 3D Sobol sequence. This transforms the ambiguous set-generation problem into a robust sequence modeling task. Extensive experiments demonstrate that our pipeline achieves state-of-the-art quality in single-image-to-3D generation, combining the structural adaptivity of unstructured primitives with the training stability of grid-based methods.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 45 of its 64 references that are in the map. First posted on arXiv 8 May 2026.
Builds on
45 of 64 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generationcited by 1
- 2026Visibility-Guided Structured Measure Flow for Class-Conditioned 3D Gaussian Generationcited by 0
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priorscited by 0
- 2026GenIA: Generative Reconstruction with Test-Time Input Alignmentcited by 0
- 2026GenIA: Generative Reconstruction with Test-Time Input Alignment8 Oct 2026
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors29 Sep 2026
- 2026GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation18 Aug 2026
- 2026Visibility-Guided Structured Measure Flow for Class-Conditioned 3D Gaussian Generation17 Aug 2026
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- 2024Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models
- 2026PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation
- 2024DiffGS: Functional Gaussian Splatting Diffusion
- 2024Atlas Gaussians Diffusion for 3D Generation
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles