mlsanityData to 14 Oct 2026

Learning Efficient and Generalizable Human Representation with Human Gaussian Model

arXiv 2507.18758 ↗First posted 24 Jul 2025cs.CVcited by 1

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Abstract (arXiv)

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable network. However, these methods predict Gaussians for each frame independently, without fully capturing the relations of Gaussians from different timestamps. To address this, we propose Human Gaussian Graph to model the connection between predicted Gaussians and human SMPL mesh, so that we can leverage information from all frames to recover an animatable human representation. Specifically, the Human Gaussian Graph contains dual layers where Gaussians are the first layer nodes and mesh vertices serve as the second layer nodes. Based on this structure, we further propose the intra-node operation to aggregate various Gaussians connected to one mesh vertex, and inter-node operation to support message passing among mesh node neighbors. Experimental results on novel view synthesis and novel pose animation demonstrate the efficiency and generalization of our method.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 44 of its 49 references that are in the map. First posted on arXiv 24 Jul 2025.

Builds on

44 of 49 references.

References · 44

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32 more
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