mlsanityData to 14 Oct 2026

PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling

arXiv 2506.20936 ↗First posted 26 Jun 2025cs.CVcited by 8

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Abstract (arXiv)

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and differentiability. However, LBS introduces artifacts such as volume loss and unnatural deformations, and it fails to model elastic materials like soft tissues, fur, and flexible appendages (e.g., elephant trunks, ears, and fatty tissues). In this work, we propose PhysRig: a differentiable physics-based skinning and rigging framework that overcomes these limitations by embedding the rigid skeleton into a volumetric representation (e.g., a tetrahedral mesh), which is simulated as a deformable soft-body structure driven by the animated skeleton. Our method leverages continuum mechanics and discretizes the object as particles embedded in an Eulerian background grid to ensure differentiability with respect to both material properties and skeletal motion. Additionally, we introduce material prototypes, significantly reducing the learning space while maintaining high expressiveness. To evaluate our framework, we construct a comprehensive synthetic dataset using meshes from Objaverse, The Amazing Animals Zoo, and MixaMo, covering diverse object categories and motion patterns. Our method consistently outperforms traditional LBS-based approaches, generating more realistic and physically plausible results. Furthermore, we demonstrate the applicability of our framework in the pose transfer task highlighting its versatility for articulated object modeling.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 32 of its 54 references that are in the map. First posted on arXiv 26 Jun 2025.

Builds on

32 of 54 references.

References · 32

  1. 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  4. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  5. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  6. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
  7. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  8. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
  9. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  10. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  11. 2023HUGS: Human Gaussian Splatscited by 154
  12. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
20 more
  1. 2023GART: Gaussian Articulated Template Modelscited by 121
  2. 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 116
  3. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 90
  4. 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusioncited by 80
  5. 2022Learning Neural Parametric Head Modelscited by 73
  6. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  7. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  8. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
  9. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  10. 2021Point-Based Modeling of Human Clothingcited by 37
  11. 20213D Pose Transfer with Correspondence Learning and Mesh Refinementcited by 30
  12. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 30
  13. 2024MagicPose4D: Crafting Articulated Models with Appearance and Motion Controlcited by 18
  14. 2023Open-NeRF: Towards Open Vocabulary NeRF Decompositioncited by 13
  15. 2024OOSTraj: Out-of-Sight Trajectory Prediction With Vision-Positioning Denoisingcited by 13
  16. 2023Weakly-supervised 3D Pose Transfer with Keypointscited by 12
  17. 2024S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Videocited by 12
  18. 2024Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generationcited by 12
  19. 2024Learning Implicit Representation for Reconstructing Articulated Objectscited by 9
  20. 2022REMOT: A Region-to-Whole Framework for Realistic Human Motion Transfercited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 6.

8 papers.