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HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar

arXiv 2605.02784 ↗First posted 4 May 2026cs.CVcited by 0

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Abstract (arXiv)

Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in building realistic human avatars from video, this paper demonstrates that existing methods do not accurately recover the 3D geometry of humans. ViT-based approaches are not consistently reliable and can overfit to 2D views, while NeRF- and Gaussian Splatting-based avatars treat pose and appearance separately, limiting rendering generalization to new poses. To resolve these shortcomings, this paper proposes HumanSplatHMR, a joint optimization framework that refines 3D human poses while simultaneously learning a high-fidelity avatar for novel-view and novel-pose synthesis. Our key insight is to close the loop between geometric pose estimation and differentiable rendering. Unlike prior human avatar methods that rely on accurate human pose obtained through motion capture systems or offline refinement, which are impractical in in-the-wild scenarios, our approach uses only human mesh estimates from a state-of-the-art human pose estimator to better reflect real-world conditions. Therefore, instead of using the human pose only as a deformation prior, HumanSplatHMR backpropagates photometric, segmentation, and depth losses through a differentiable renderer to the pose parameters and global position. This coupling refines the global 3D pose over time, improving accuracy and alignment while producing better renderings from novel views. Experiments show consistent improvements over pose recovery baselines that omit image-level refinement and avatar baselines that decouple pose estimation from avatar reconstruction.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 38 references that are in the map. First posted on arXiv 4 May 2026.

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26 of 38 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2017End-to-end Recovery of Human Shape and Posecited by 885
  5. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  6. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  7. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  8. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  12. 2018Learning 3D Human Dynamics from Videocited by 316
14 more
  1. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  2. 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 173
  3. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  4. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  5. 2023HUGS: Human Gaussian Splatscited by 154
  6. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  7. 2023GART: Gaussian Articulated Template Modelscited by 121
  8. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 95
  9. 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
  10. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  11. 2020MEVA: A Large-Scale Multiview, Multimodal Video Dataset for Activity Detectioncited by 44
  12. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  13. 2024SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surfacecited by 7
  14. 2025Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematicscited by 2

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