NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction
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Abstract (arXiv)
We present NBAvatar - a method for realistic rendering of head avatars handling non-rigid deformations caused by hand-face interaction. To this end, we introduce a novel hybrid implicit-explicit representation for animated avatars by combining the training of explicit oriented planar primitives with implicit neural rendering. Such a combination of representations in the end-to-end pipeline enables NBAvatar to handle temporally and pose-consistent geometry, along with fine-grained appearance details provided by the neural rendering technique. To enable joint optimization of different representations we propose a geometry-aware training scheme that allows our hybrid representation to surpass existing approaches in terms of novel-view and novel-pose rendering quality. Specifically, NBAvatar achieves up to 53% LPIPS reduction compared to Gaussian-based avatar methods, while also improving PSNR and SSIM, and achieves higher structural similarity compared to the state-of-the-art hand-face interaction method InteractAvatar.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 49 of its 65 references that are in the map. First posted on arXiv 12 Mar 2026.
Builds on
49 of 65 references.
References · 49
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37 more
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