LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh
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Abstract (arXiv)
Generalizable rendering of an animatable human avatar from sparse inputs relies on data priors and inductive biases extracted from training on large data to avoid scene-specific optimization and to enable fast reconstruction. This raises two main challenges: First, unlike iterative gradient-based adjustment in scene-specific optimization, generalizable methods must reconstruct the human shape representation in a single pass at inference time. Second, rendering is preferably computationally efficient yet of high resolution. To address both challenges we augment the recently proposed dual shape representation, which combines the benefits of a mesh and Gaussian points, in two ways. To improve reconstruction, we propose an iterative feedback update framework, which successively improves the canonical human shape representation during reconstruction. To achieve computationally efficient yet high-resolution rendering, we study a coupled-multi-resolution Gaussians-on-Mesh representation. We evaluate the proposed approach on the challenging THuman2.0, XHuman and AIST++ data. Our approach reconstructs an animatable representation from sparse inputs in less than 1s, renders views with 95.1FPS at 1024 × 1024, and achieves PSNR/LPIPS*/FID of 24.65/110.82/51.27 on THuman2.0, outperforming the state-of-the-art in rendering quality.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 48 of its 55 references that are in the map. First posted on arXiv 13 Feb 2025.
Builds on
48 of 55 references.
References · 48
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36 more
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Built on by
Citing papers per year: 2025: 6; 2026: 5.
11 papers.
- 2025ReSplat: Learning Recurrent Gaussian Splattingcited by 12
- 2025AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Modelscited by 10
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstructioncited by 4
- 2026IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splattingcited by 4
- 2025FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animationcited by 2
- 2025Stable Diffusion-Based Approach for Human De-Occlusioncited by 1
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Posescited by 0
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstructioncited by 0
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistencycited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026FlowBender: Feedback-Aware Training for Self-Correcting Conditional Flowscited by 0
- 2026FlowBender: Feedback-Aware Training for Self-Correcting Conditional Flows18 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2026IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splatting7 Jan 2026
- 2025FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation1 Dec 2025
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses20 Nov 2025
- 2025ReSplat: Learning Recurrent Gaussian Splatting9 Oct 2025
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction27 Aug 2025
- 2025Stable Diffusion-Based Approach for Human De-Occlusion18 Aug 2025
- 2025AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models26 May 2025