BANMo: Building Animatable 3D Neural Models from Many Casual Videos
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Abstract (arXiv)
Prior work for articulated 3D shape reconstruction often relies on specialized sensors (e.g., synchronized multi-camera systems), or pre-built 3D deformable models (e.g., SMAL or SMPL). Such methods are not able to scale to diverse sets of objects in the wild. We present BANMo, a method that requires neither a specialized sensor nor a pre-defined template shape. BANMo builds high-fidelity, articulated 3D models (including shape and animatable skinning weights) from many monocular casual videos in a differentiable rendering framework. While the use of many videos provides more coverage of camera views and object articulations, they introduce significant challenges in establishing correspondence across scenes with different backgrounds, illumination conditions, etc. Our key insight is to merge three schools of thought; (1) classic deformable shape models that make use of articulated bones and blend skinning, (2) volumetric neural radiance fields (NeRFs) that are amenable to gradient-based optimization, and (3) canonical embeddings that generate correspondences between pixels and an articulated model. We introduce neural blend skinning models that allow for differentiable and invertible articulated deformations. When combined with canonical embeddings, such models allow us to establish dense correspondences across videos that can be self-supervised with cycle consistency. On real and synthetic datasets, BANMo shows higher-fidelity 3D reconstructions than prior works for humans and animals, with the ability to render realistic images from novel viewpoints and poses. Project webpage: banmo-www.github.io .
Key facts. Cited by 197 papers in the map (data through 14 Oct 2026). Builds on 49 of its 73 references that are in the map. First posted on arXiv 23 Dec 2021.
Builds on
49 of 73 references.
References · 49
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- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
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- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
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- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
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- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2021Neural Articulated Radiance Fieldcited by 196
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- 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
- 2021NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wildcited by 136
- 2020Self-supervised Single-view 3D Reconstruction via Semantic Consistencycited by 127
- 2021LASR: Learning Articulated Shape Reconstruction from a Monocular Videocited by 116
- 2019Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"cited by 106
- 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
- 2021Neural Trajectory Fields for Dynamic Novel View Synthesiscited by 86
- 2020Articulation-aware Canonical Surface Mappingcited by 81
- 2020Who Left the Dogs Out? 3D Animal Reconstruction with Expectation Maximization in the Loopcited by 81
- 2020Continuous Surface Embeddingscited by 80
- 2021Shelf-Supervised Mesh Prediction in the Wildcited by 65
- 2021DOVE: Learning Deformable 3D Objects by Watching Videoscited by 61
- 2017Human Pose Regression by Combining Indirect Part Detection and Contextual Informationcited by 52
- 2020Online Adaptation for Consistent Mesh Reconstruction in the Wildcited by 51
- 2020Implicit Mesh Reconstruction from Unannotated Image Collectionscited by 49
- 20203D Bird Reconstruction: a Dataset, Model, and Shape Recovery from a Single Viewcited by 40
- 2019Deep Non-Rigid Structure from Motioncited by 38
- 2020TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Videocited by 28
- 2021To The Point: Correspondence-driven monocular 3D category reconstructioncited by 21
- 2019Non-Rigid Structure from Motion: Prior-Free Factorization Method Revisitedcited by 18
- 2021Discovering Relationships between Object Categories via Universal Canonical Mapscited by 13
- 2020Spatiotemporal Bundle Adjustment for Dynamic 3D Human Reconstruction in the Wildcited by 11
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Citing papers per year: 2022: 21; 2023: 50; 2024: 56; 2025: 47; 2026: 23.
197 papers.
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