SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting
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Abstract (arXiv)
Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian Splatting (4DGS) approach designed to handle real-world, unsynchronized video sets. Our approach, SyncTrack4D, directly leverages dense 4D track representation of dynamic scene parts as cues for simultaneous cross-video synchronization and 4DGS reconstruction. We first compute dense per-video 4D feature tracks and cross-video track correspondences by Fused Gromov-Wasserstein optimal transport approach. Next, we perform global frame-level temporal alignment to maximize overlapping motion of matched 4D tracks. Finally, we achieve sub-frame synchronization through our multi-video 4D Gaussian splatting built upon a motion-spline scaffold representation. The final output is a synchronized 4DGS representation with dense, explicit 3D trajectories, and temporal offsets for each video. We evaluate our approach on the Panoptic Studio and SyncNeRF Blender, demonstrating sub-frame synchronization accuracy with an average temporal error below 0.26 frames, and high-fidelity 4D reconstruction reaching 26.3 PSNR scores on the Panoptic Studio dataset. To the best of our knowledge, our work is the first general 4D Gaussian Splatting approach for unsynchronized video sets, without assuming the existence of predefined scene objects or prior models.
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References · 35
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,443
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
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- 2023CoTracker: It is Better to Track Togethercited by 522
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2021GMFlow: Learning Optical Flow via Global Matchingcited by 327
23 more
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 314
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2023Track Anything: Segment Anything Meets Videoscited by 234
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 181
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 2023HUGS: Human Gaussian Splatscited by 154
- 2023GART: Gaussian Articulated Template Modelscited by 121
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- 2023Recent Advances in Optimal Transport for Machine Learningcited by 66
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
- 2023ResFields: Residual Neural Fields for Spatiotemporal Signalscited by 27
- 2023Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videoscited by 16
- 2025Joint Self-Supervised Video Alignment and Action Segmentationcited by 11
- 2015Circulant temporal encoding for video retrieval and temporal alignmentcited by 8
- 2024Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videoscited by 6
- 2025Spatiotemporal Multi-Camera Calibration using Freely Moving Peoplecited by 3
- 2025Synchronization of Multiple Videoscited by 3
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