SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild" remains notoriously fragile. A fundamental bottleneck lies in the compact, local support of the Gaussian primitives. Standard photometric objectives implicitly rely on spatial overlap; if severe camera misalignment places the rendered object outside the target's local footprint, gradients strictly vanish, leaving the optimizer stranded. We introduce SpectralSplats, a robust tracking framework that resolves this "vanishing gradient" problem by shifting the optimization objective from the spatial to the frequency domain. By supervising the rendered image via a set of global complex sinusoidal features (Spectral Moments), we construct a global basin of attraction, ensuring that a valid, directional gradient toward the target exists across the entire image domain, even when pixel overlap is completely nonexistent. To harness this global basin without introducing periodic local minima associated with high frequencies, we derive a principled Frequency Annealing schedule from first principles, gracefully transitioning the optimizer from global convexity to precise spatial alignment. We demonstrate that SpectralSplats acts as a seamless, drop-in replacement for spatial losses across diverse deformation parameterizations (from MLPs to sparse control points), successfully recovering complex deformations even from severely misaligned initializations where standard appearance-based tracking catastrophically fails.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 34 of its 41 references that are in the map. First posted on arXiv 25 Mar 2026.
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References · 34
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2018Neural Tangent Kernel: Convergence and Generalization in Neural Networkscited by 2,597
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
22 more
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Videocited by 124
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
- 2024SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfercited by 61
- 2021SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimizationcited by 59
- 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
- 2024DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstructioncited by 20
- 20246DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splattingcited by 10
- 2026FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real timecited by 5
- 2024MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Renderingcited by 2
- 2025Frequency-Aware Gaussian Splatting Decompositioncited by 2
- 2026ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loopcited by 2
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