mlsanityData to 14 Oct 2026

PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting

arXiv 2401.12900 ↗First posted 23 Jan 2024cs.GR cs.CVcited by 17

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Abstract (arXiv)

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time (≥ 25 fps at a resolution of 512 × 512 ).

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 41 of its 54 references that are in the map. First posted on arXiv 23 Jan 2024.

Builds on

41 of 54 references.

References · 41

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29 more
  1. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  2. 20193D Morphable Face Models -- Past, Present and Futurecited by 270
  3. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  4. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
  5. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  6. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
  7. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  8. 2022Towards Metrical Reconstruction of Human Facescited by 166
  9. 2022Instant Volumetric Head Avatarscited by 159
  10. 2023HUGS: Human Gaussian Splatscited by 154
  11. 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
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  13. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  14. 2023GART: Gaussian Articulated Template Modelscited by 121
  15. 2022Realistic One-shot Mesh-based Head Avatarscited by 119
  16. 2021Neural Lumigraph Renderingcited by 105
  17. 2017Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hzcited by 91
  18. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 9; 2025: 3; 2026: 5.

17 papers.

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  1. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  2. 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 32
  3. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  4. 2024A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editingcited by 5
  5. 2024Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warpingcited by 4
  6. 2024Generalizable Neural Human Renderercited by 3
  7. 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
  8. 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 2
  9. 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
  10. 2024RatBodyFormer: Rat Body Surface from Keypointscited by 1
  11. 2025Refining Gaussian Splatting: A Volumetric Densification Approachcited by 1
  12. 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
5 more
  1. 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Capturescited by 1
  2. 2024DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Modelscited by 0
  3. 2026F3G-Avatar : Face Focused Full-body Gaussian Avatarcited by 0
  4. 2026SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstructioncited by 0
  5. 2026Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstructioncited by 0