PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
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Abstract (arXiv)
Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time (≥ 25 fps at a resolution of 512 × 512 ).
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 41 of its 54 references that are in the map. First posted on arXiv 23 Jan 2024.
Builds on
41 of 54 references.
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29 more
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Citing papers per year: 2024: 9; 2025: 3; 2026: 5.
17 papers.
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- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 32
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
- 2024A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editingcited by 5
- 2024Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warpingcited by 4
- 2024Generalizable Neural Human Renderercited by 3
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 2
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2024RatBodyFormer: Rat Body Surface from Keypointscited by 1
- 2025Refining Gaussian Splatting: A Volumetric Densification Approachcited by 1
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
5 more
- 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Capturescited by 1
- 2024DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Modelscited by 0
- 2026F3G-Avatar : Face Focused Full-body Gaussian Avatarcited by 0
- 2026SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstructioncited by 0
- 2026Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstructioncited by 0
- 2026Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction9 Sep 2026
- 2026SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction14 Jun 2026
- 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures5 May 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
- 2026F3G-Avatar : Face Focused Full-body Gaussian Avatar10 Apr 2026
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
- 2025Refining Gaussian Splatting: A Volumetric Densification Approach7 Aug 2025
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting21 Mar 2025
- 2024RatBodyFormer: Rat Body Surface from Keypoints12 Dec 2024
- 2024DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Models24 Nov 2024
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video23 Nov 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
5 more
- 2024A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing15 Jun 2024
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video21 May 2024
- 2024Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping20 May 2024
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatar20 May 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 32
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
- 2024A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editingcited by 5
- 2024Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warpingcited by 4
- 2024Generalizable Neural Human Renderercited by 3
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 2
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2024RatBodyFormer: Rat Body Surface from Keypointscited by 1
- 2025Refining Gaussian Splatting: A Volumetric Densification Approachcited by 1
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
12 most cited of 16 All 16 (JSON)
- 2026Shape-guided Gaussian Splatting for Sparse-View X-ray 3D Reconstruction9 Sep 2026
- 2026SpatialAvatar-0: High-Quality 4D Head Avatar with Multi-Stage Reconstruction14 Jun 2026
- 2026Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures5 May 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
- 2026F3G-Avatar : Face Focused Full-body Gaussian Avatar10 Apr 2026
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
- 2025Refining Gaussian Splatting: A Volumetric Densification Approach7 Aug 2025
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting21 Mar 2025
- 2024RatBodyFormer: Rat Body Surface from Keypoints12 Dec 2024
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video23 Nov 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing15 Jun 2024
12 newest of 16 All 16 (JSON)