mlsanityData to 7 Oct 2026

AWOL: Analysis WithOut synthesis using Language

arXiv 2404.03042 ↗First posted 3 Apr 2024cs.CVcited by 12

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Abstract (arXiv)

Many classical parametric 3D shape models exist, but creating novel shapes with such models requires expert knowledge of their parameters. For example, imagine creating a specific type of tree using procedural graphics or a new kind of animal from a statistical shape model. Our key idea is to leverage language to control such existing models to produce novel shapes. This involves learning a mapping between the latent space of a vision-language model and the parameter space of the 3D model, which we do using a small set of shape and text pairs. Our hypothesis is that mapping from language to parameters allows us to generate parameters for objects that were never seen during training. If the mapping between language and parameters is sufficiently smooth, then interpolation or generalization in language should translate appropriately into novel 3D shapes. We test our approach with two very different types of parametric shape models (quadrupeds and arboreal trees). We use a learned statistical shape model of quadrupeds and show that we can use text to generate new animals not present during training. In particular, we demonstrate state-of-the-art shape estimation of 3D dogs. This work also constitutes the first language-driven method for generating 3D trees. Finally, embedding images in the CLIP latent space enables us to generate animals and trees directly from images.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 57 of its 73 references that are in the map. First posted on arXiv 3 Apr 2024.

Builds on

57 of 73 references.

References · 57

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38 more
  1. 2022Human Motion Diffusion Modelcited by 1,062
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50 most cited of 57 All 57 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 3; 2026: 6.

12 papers.

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Close in wording, no citation either way

  1. 2023ShapeGPT: 3D Shape Generation with A Unified Multi-modal Language Model
  2. 2025ShapeLib: Designing a library of programmatic 3D shape abstractions with Large Language Models
  3. 2025ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understanding
  4. 2023ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding
  5. 2024Make-A-Shape: a Ten-Million-scale 3D Shape Model
  6. 2024From 2D CAD Drawings to 3D Parametric Models: A Vision-Language Approach
  7. 2025Shape from Semantics: 3D Shape Generation from Multi-View Semantics
  8. 2025Shape2Animal: Creative Animal Generation from Natural Silhouettes