From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks a global geometric field, forcing existing approaches to resort to heuristics such as TSDF fusion of blended depth maps. Inspired by the Objects as Volumes framework, we derive a principled occupancy field for Gaussian Splatting and show how it can be used to extract highly accurate watertight meshes of complex scenes. Our key contribution is to introduce a learnable oriented normal at each Gaussian element and to define an adapted attenuation formulation, which leads to closed-form expressions for both the normal and occupancy fields at arbitrary locations in space. We further introduce a novel consistency loss and a dedicated densification strategy to enforce Gaussians to wrap the entire surface by closing geometric holes, ensuring a complete shell of oriented primitives. We modify the differentiable rasterizer to output depth as an isosurface of our continuous model, and introduce Primal Adaptive Meshing for Region-of-Interest meshing at arbitrary resolution. We additionally expose fundamental biases in standard surface evaluation protocols and propose two more rigorous alternatives. Overall, our method Gaussian Wrapping sets a new state-of-the-art on DTU and Tanks and Temples, producing complete, watertight meshes at a fraction of the size of concurrent work-recovering thin structures such as the notoriously elusive bicycle spokes.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 48 of its 59 references that are in the map. First posted on arXiv 8 Apr 2026.
Builds on
48 of 59 references.
References · 48
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- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
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- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
36 more
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
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- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 138
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
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- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
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- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
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- 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 19
- 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
- 2025GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splattingcited by 14
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
- 2024PoNQ: a Neural QEM-based Mesh Representationcited by 12
- 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11
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- 2024DMesh: A Differentiable Mesh Representationcited by 9
- 2021Scalable Surface Reconstruction with Delaunay-Graph Neural Networkscited by 6
- 2025TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimizationcited by 6
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2026Geometry-Grounded Gaussian Splattingcited by 4
- 2024RRM: Relightable assets using Radiance guided Material extractioncited by 3
- 20252DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splattingcited by 2
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Citing papers per year: 2026: 2.
2 papers.