mlsanityData to 7 Oct 2026

From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

arXiv 2604.07337 ↗First posted 8 Apr 2026cs.CVcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks a global geometric field, forcing existing approaches to resort to heuristics such as TSDF fusion of blended depth maps. Inspired by the Objects as Volumes framework, we derive a principled occupancy field for Gaussian Splatting and show how it can be used to extract highly accurate watertight meshes of complex scenes. Our key contribution is to introduce a learnable oriented normal at each Gaussian element and to define an adapted attenuation formulation, which leads to closed-form expressions for both the normal and occupancy fields at arbitrary locations in space. We further introduce a novel consistency loss and a dedicated densification strategy to enforce Gaussians to wrap the entire surface by closing geometric holes, ensuring a complete shell of oriented primitives. We modify the differentiable rasterizer to output depth as an isosurface of our continuous model, and introduce Primal Adaptive Meshing for Region-of-Interest meshing at arbitrary resolution. We additionally expose fundamental biases in standard surface evaluation protocols and propose two more rigorous alternatives. Overall, our method Gaussian Wrapping sets a new state-of-the-art on DTU and Tanks and Temples, producing complete, watertight meshes at a fraction of the size of concurrent work-recovering thin structures such as the notoriously elusive bicycle spokes.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 48 of its 59 references that are in the map. First posted on arXiv 8 Apr 2026.

Builds on

48 of 59 references.

References · 48

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  11. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  12. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
36 more
  1. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  2. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  3. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  4. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  5. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  6. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  7. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  8. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  9. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  10. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 138
  11. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
  12. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  13. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 81
  14. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  15. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  16. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 47
  17. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  18. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  19. 2023Neural Microfacet Fields for Inverse Renderingcited by 37
  20. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  21. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  22. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  23. 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 19
  24. 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
  25. 2025GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splattingcited by 14
  26. 2024Geometry Field Splatting with Gaussian Surfelscited by 13
  27. 2024PoNQ: a Neural QEM-based Mesh Representationcited by 12
  28. 2024RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesiscited by 11
  29. 2024DMesh++: An Efficient Differentiable Mesh for Complex Shapescited by 11
  30. 2024DMesh: A Differentiable Mesh Representationcited by 9
  31. 2021Scalable Surface Reconstruction with Delaunay-Graph Neural Networkscited by 6
  32. 2025TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimizationcited by 6
  33. 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
  34. 2026Geometry-Grounded Gaussian Splattingcited by 4
  35. 2024RRM: Relightable assets using Radiance guided Material extractioncited by 3
  36. 20252DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splattingcited by 2

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Citing papers per year: 2026: 2.

2 papers.