GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction
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Abstract (arXiv)
Recently, 3D Gaussian Splatting has emerged as a prominent research direction owing to its ultrarapid training speed and high-fidelity rendering capabilities. However, the unstructured and irregular nature of Gaussian point clouds poses challenges to reconstruction accuracy. This limitation frequently causes high-frequency detail loss in complex surface microstructures when relying solely on routine strategies. To address this limitation, we propose GSM-GS: a synergistic optimization framework integrating single-view adaptive sub-region weighting constraints and multi-view spatial structure refinement. For single-view optimization, we leverage image gradient features to partition scenes into texture-rich and texture-less sub-regions. The reconstruction quality is enhanced through adaptive filtering mechanisms guided by depth discrepancy features. This preserves high-weight regions while implementing a dual-branch constraint strategy tailored to regional texture variations, thereby improving geometric detail characterization. For multi-view optimization, we introduce a geometry-guided cross-view point cloud association method combined with a dynamic weight sampling strategy. This constructs 3D structural normal constraints across adjacent point cloud frames, effectively reinforcing multi-view consistency and reconstruction fidelity. Extensive experiments on public datasets demonstrate that our method achieves both competitive rendering quality and geometric reconstruction. See our interactive project page
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 37 of its 55 references that are in the map. First posted on arXiv 13 Feb 2026.
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References · 37
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
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- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2019Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matchingcited by 414
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- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
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- 2021TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformerscited by 117
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
- 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
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- 2024DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videoscited by 16
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 2024CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstructioncited by 11
- 2024SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstructioncited by 10
- 2024LVI-GS: Tightly-coupled LiDAR-Visual-Inertial SLAM using 3D Gaussian Splattingcited by 7
- 2024Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integritycited by 6
- 2024SLAM-based Joint Calibration of Multiple Asynchronous Microphone Arrays and Sound Source Localizationcited by 4
- 2021Active Information Acquisition under Arbitrary Unknown Disturbancescited by 3
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
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