mlsanityData to 7 Oct 2026

Fast Training of Neural Lumigraph Representations using Meta Learning

arXiv 2106.14942 ↗First posted 28 Jun 2021cs.CV cs.GR cs.LGcited by 29

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Abstract (arXiv)

Novel view synthesis is a long-standing problem in machine learning and computer vision. Significant progress has recently been made in developing neural scene representations and rendering techniques that synthesize photorealistic images from arbitrary views. These representations, however, are extremely slow to train and often also slow to render. Inspired by neural variants of image-based rendering, we develop a new neural rendering approach with the goal of quickly learning a high-quality representation which can also be rendered in real-time. Our approach, MetaNLR++, accomplishes this by using a unique combination of a neural shape representation and 2D CNN-based image feature extraction, aggregation, and re-projection. To push representation convergence times down to minutes, we leverage meta learning to learn neural shape and image feature priors which accelerate training. The optimized shape and image features can then be extracted using traditional graphics techniques and rendered in real time. We show that MetaNLR++ achieves similar or better novel view synthesis results in a fraction of the time that competing methods require.

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 65 of its 102 references that are in the map. First posted on arXiv 28 Jun 2021.

Builds on

65 of 102 references.

References · 65

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38 more
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Cited by year

Citing papers per year: 2021: 7; 2022: 10; 2023: 10; 2024: 1; 2025: 1.

29 papers.

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  1. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  2. 2021Neural Fields in Visual Computing and Beyondcited by 539
  3. 2021Advances in Neural Renderingcited by 365
  4. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  5. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  6. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  7. 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
  8. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
  9. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  10. 2022Unified Implicit Neural Stylizationcited by 67
  11. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  12. 2023MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputscited by 40
17 more
  1. 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
  2. 20223D-Aware Video Generationcited by 17
  3. 2021VaxNeRF: Revisiting the Classic for Voxel-Accelerated Neural Radiance Fieldcited by 14
  4. 2022TINC: Tree-structured Implicit Neural Compressioncited by 14
  5. 2022SCI: A Spectrum Concentrated Implicit Neural Compression for Biomedical Datacited by 13
  6. 2022Learning to Learn and Sample BRDFscited by 9
  7. 2023Instant Continual Learning of Neural Radiance Fieldscited by 9
  8. 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
  9. 2024CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesiscited by 6
  10. 2022VIINTER: View Interpolation with Implicit Neural Representations of Imagescited by 5
  11. 2025Scalable and High-Quality Neural Implicit Representation for 3D Reconstructioncited by 5
  12. 2023AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptationcited by 4
  13. 2023AltNeRF: Learning Robust Neural Radiance Field via Alternating Depth-Pose Optimizationcited by 4
  14. 2022Deep representation learning: Fundamentals, Perspectives, Applications, and Open Challengescited by 3
  15. 2022MetaDIP: Accelerating Deep Image Prior with Meta Learningcited by 1
  16. 2023Edge Preserving Implicit Surface Representation of Point Cloudscited by 1
  17. 2022An Exploration of Neural Radiance Field Scene Reconstruction: Synthetic, Real-world and Dynamic Scenescited by 0