mlsanityData to 14 Oct 2026

Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction

arXiv 2511.18873 ↗First posted 24 Nov 2025cs.CV cs.GRcited by 1

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a leading approach for high-quality novel view synthesis, with numerous variants extending its applicability to a broad spectrum of 3D and 4D scene reconstruction tasks. Despite its success, the representational capacity of 3DGS remains limited by the use of 3D Gaussian kernels to model local variations. Recent works have proposed to augment 3DGS with additional per-primitive capacity, such as per-splat textures, to enhance its expressiveness. However, these per-splat texture approaches primarily target dense novel view synthesis with a reduced number of Gaussian primitives, and their effectiveness tends to diminish when applied to more general reconstruction scenarios. In this paper, we aim to achieve concrete performance improvement over state-of-the-art 3DGS variants across a wide range of reconstruction tasks, including novel view synthesis, geometry and dynamic reconstruction, under both sparse and dense input settings. To this end, we introduce Neural Texture Splatting (NTS). At the core of our approach is a global neural field (represented as a hybrid of a tri-plane and a neural decoder) that predicts local appearance and geometric fields for each primitive. By leveraging this shared global representation that models local texture fields across primitives, we significantly reduce model size and facilitate efficient global information exchange, demonstrating strong generalization across tasks. Furthermore, our neural modeling of local texture fields introduces expressive view- and time-dependent effects, a critical aspect that existing methods fail to account for. Extensive experiments show that Neural Texture Splatting consistently improves models and achieves state-of-the-art results across multiple benchmarks.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 47 of its 67 references that are in the map. First posted on arXiv 24 Nov 2025.

Builds on

47 of 67 references.

References · 47

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  11. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
35 more
  1. 2020Convolutional Occupancy Networkscited by 761
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  4. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  7. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  8. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  10. 2021Advances in Neural Renderingcited by 365
  11. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  12. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  13. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  14. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  15. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
  16. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
  17. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  18. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  19. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  20. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  21. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  22. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  23. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  24. 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 75
  25. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  26. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
  27. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  28. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  29. 2023ResFields: Residual Neural Fields for Spatiotemporal Signalscited by 27
  30. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  31. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  32. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  33. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  34. 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
  35. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.