AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction
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Abstract (arXiv)
Realistic scene reconstruction and view synthesis are essential for advancing autonomous driving systems by simulating safety-critical scenarios. 3D Gaussian Splatting excels in real-time rendering and static scene reconstructions but struggles with modeling driving scenarios due to complex backgrounds, dynamic objects, and sparse views. We propose AutoSplat, a framework employing Gaussian splatting to achieve highly realistic reconstructions of autonomous driving scenes. By imposing geometric constraints on Gaussians representing the road and sky regions, our method enables multi-view consistent simulation of challenging scenarios including lane changes. Leveraging 3D templates, we introduce a reflected Gaussian consistency constraint to supervise both the visible and unseen side of foreground objects. Moreover, to model the dynamic appearance of foreground objects, we estimate residual spherical harmonics for each foreground Gaussian. Extensive experiments on Pandaset and KITTI demonstrate that AutoSplat outperforms state-of-the-art methods in scene reconstruction and novel view synthesis across diverse driving scenarios. Visit our project page at https://autosplat.github.io/.
Key facts. Cited by 52 papers in the map (data through 14 Oct 2026). Builds on 34 of its 41 references that are in the map. First posted on arXiv 2 Jul 2024.
Builds on
34 of 41 references.
References · 34
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,351
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- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
22 more
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 699
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 217
- 2021PandaSet: Advanced Sensor Suite Dataset for Autonomous Drivingcited by 190
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2023SUDS: Scalable Urban Dynamic Scenescited by 151
- 2023Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Renderingcited by 143
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 2023Factor Fields: A Unified Framework for Neural Fields and Beyondcited by 58
- 2022Shape, Pose, and Appearance from a Single Image via Bootstrapped Radiance Field Inversioncited by 30
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- 2022Towards Efficient Neural Scene Graphs by Learning Consistency Fieldscited by 7
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Citing papers per year: 2024: 10; 2025: 25; 2026: 17.
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- 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 141
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 69
- 2024DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Inputcited by 53
- 2025ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representationcited by 36
- 2024FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenescited by 30
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesiscited by 21
- 2024PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Viewscited by 19
- 2025MTGS: Multi-Traversal Gaussian Splattingcited by 19
- 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenescited by 15
- 2024Extrapolated Urban View Synthesis Benchmarkcited by 13
- 2025CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splattingcited by 12
38 more
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 9
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2025Flux4D: Flow-based Unsupervised 4D Reconstructioncited by 9
- 2024LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstructioncited by 8
- 2024Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Imagescited by 8
- 2024RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Imagecited by 7
- 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splattingcited by 6
- 2026ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 6
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 2025B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splattingcited by 5
- 2025Optimized Minimal 4D Gaussian Splattingcited by 5
- 2024Street Gaussians without 3D Object Trackercited by 4
- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Spacecited by 4
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Timecited by 3
- 2025FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillationcited by 3
- 2025D2GS: Dense Depth Regularization for LiDAR-free Urban Scene Reconstructioncited by 3
- 2025IDSplat: Instance-Decomposed 3D Gaussian Splatting for Driving Scenescited by 3
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesiscited by 3
- 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittancecited by 2
- 2026FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Modelscited by 2
- 2025sshELF: Single-Shot Hierarchical Extrapolation of Latent Features for 3D Reconstruction from Sparse-Viewscited by 1
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Cloudscited by 1
- 2025DIAL-GS: Dynamic Instance Aware Reconstruction for Label-free Street Scenes with 4D Gaussian Splattingcited by 1
- 2026PointForward: Feedforward Driving Reconstruction through Point-Aligned Representationscited by 1
- 2025ADGaussian: Generalizable Gaussian Splatting for Autonomous Driving via Multi-modal Joint Learningcited by 0
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learningcited by 0
- 2025ViSE: A Systematic Approach to Vision-Only Street-View Extrapolationcited by 0
- 2026DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filteringcited by 0
- 2026AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Modelscited by 0
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstructioncited by 0
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatarcited by 0
- 2026Learning Representations from 3D Gaussian Splatscited by 0
- 2026Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videoscited by 0
- 2026RoadVGGT: Road-Structure-Aware Feed-Forward Road Surface Reconstructioncited by 0
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenescited by 0
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Imagescited by 0
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Renderingcited by 0
50 most cited of 52 All 52 (JSON)
- 2026RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actors25 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering18 Aug 2026
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes3 Aug 2026
- 2026RoadVGGT: Road-Structure-Aware Feed-Forward Road Surface Reconstruction26 Jul 2026
- 2026Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos5 Jun 2026
- 2026Learning Representations from 3D Gaussian Splats28 May 2026
- 2026PointForward: Feedforward Driving Reconstruction through Point-Aligned Representations12 May 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026GenAssets: Generating in-the-wild 3D Assets in Latent Space24 Apr 2026
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
38 more
- 2026AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Models24 Mar 2026
- 2026ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction8 Mar 2026
- 2026DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering22 Feb 2026
- 2026FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models28 Jan 2026
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
- 2025Flux4D: Flow-based Unsupervised 4D Reconstruction2 Dec 2025
- 2025IDSplat: Instance-Decomposed 3D Gaussian Splatting for Driving Scenes24 Nov 2025
- 2025DIAL-GS: Dynamic Instance Aware Reconstruction for Label-free Street Scenes with 4D Gaussian Splatting10 Nov 2025
- 2025D2GS: Dense Depth Regularization for LiDAR-free Urban Scene Reconstruction29 Oct 2025
- 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting27 Oct 2025
- 2025ViSE: A Systematic Approach to Vision-Only Street-View Extrapolation21 Oct 2025
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixels17 Oct 2025
- 2025Optimized Minimal 4D Gaussian Splatting4 Oct 2025
- 2025FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation23 Sep 2025
- 2025Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning9 Sep 2025
- 2025SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time24 Jul 2025
- 2025B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splatting27 Jun 2025
- 2025MADrive: Memory-Augmented Driving Scene Modeling26 Jun 2025
- 2025Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance8 Jun 2025
- 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes2 Jun 2025
- 2025CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splatting26 May 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds12 Apr 2025
- 2025ADGaussian: Generalizable Gaussian Splatting for Autonomous Driving via Multi-modal Joint Learning1 Apr 2025
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis26 Mar 2025
- 2025ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation24 Mar 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2025MTGS: Multi-Traversal Gaussian Splatting16 Mar 2025
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025
- 2025sshELF: Single-Shot Hierarchical Extrapolation of Latent Features for 3D Reconstruction from Sparse-Views6 Feb 2025
- 2024Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images27 Dec 2024
- 2024LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction19 Dec 2024
- 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds9 Dec 2024
- 2024Street Gaussians without 3D Object Tracker7 Dec 2024
- 2024Extrapolated Urban View Synthesis Benchmark6 Dec 2024
- 2024FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenes4 Dec 2024
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving25 Nov 2024
- 2024PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Views24 Oct 2024
50 newest of 52 All 52 (JSON)
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splattingcited by 6
- 2026ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 6
- 2026Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videoscited by 0
- 2026RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actorscited by 0
- 2026RECAST: From Log Replay to Closed-Loop Driving Simulation with View-Complete Actors25 Sep 2026
- 2026Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos5 Jun 2026
- 2026ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction8 Mar 2026
- 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting27 Oct 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 141
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 69
- 2024DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Inputcited by 53
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesiscited by 21
- 2024PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Viewscited by 19
- 2025MTGS: Multi-Traversal Gaussian Splattingcited by 19
- 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenescited by 15
- 2024Extrapolated Urban View Synthesis Benchmarkcited by 13
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 9
- 2025Flux4D: Flow-based Unsupervised 4D Reconstructioncited by 9
- 2024LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstructioncited by 8
12 most cited of 41 All 41 (JSON)
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026SPVC: Structured and Panoptic Video Fixing for Cross-Dataset Driving Scene Rendering18 Aug 2026
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 2026GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes3 Aug 2026
- 2026RoadVGGT: Road-Structure-Aware Feed-Forward Road Surface Reconstruction26 Jul 2026
- 2026Learning Representations from 3D Gaussian Splats28 May 2026
- 2026PointForward: Feedforward Driving Reconstruction through Point-Aligned Representations12 May 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
- 2026AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Models24 Mar 2026
- 2026DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering22 Feb 2026
- 2026EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis22 Jan 2026
12 newest of 41 All 41 (JSON)