Content-Aware Texturing for Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Gaussian Splatting has become the method of choice for 3D reconstruction and real-time rendering of captured real scenes. However, fine appearance details need to be represented as a large number of small Gaussian primitives, which can be wasteful when geometry and appearance exhibit different frequency characteristics. Inspired by the long tradition of texture mapping, we propose to use texture to represent detailed appearance where possible. Our main focus is to incorporate per-primitive texture maps that adapt to the scene in a principled manner during Gaussian Splatting optimization. We do this by proposing a new appearance representation for 2D Gaussian primitives with textures where the size of a texel is bounded by the image sampling frequency and adapted to the content of the input images. We achieve this by adaptively upscaling or downscaling the texture resolution during optimization. In addition, our approach enables control of the number of primitives during optimization based on texture resolution. We show that our approach performs favorably in image quality and total number of parameters used compared to alternative solutions for textured Gaussian primitives. Project page: https://repo-sam.inria.fr/nerphys/gs-texturing/
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 33 of its 45 references that are in the map. First posted on arXiv 2 Dec 2025.
Builds on
33 of 45 references.
References · 33
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
21 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2021Advances in Neural Renderingcited by 365
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
- 2026Learning View-Dependent Splatting Kernelscited by 0
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025