mlsanityData to 14 Oct 2026

HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction

arXiv 2506.14229 ↗First posted 17 Jun 2025cs.CV cs.AIcited by 6

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a memory-efficient framework with hierarchical block-level optimization. First, we generate a global, coarse Gaussian representation from low-resolution data. Then, we partition the scene into multiple blocks, refining each block with high-resolution data. The partitioning involves two steps: Gaussian partitioning, where irregular scenes are normalized into a bounded cubic space with a uniform grid for task distribution, and training data partitioning, where only relevant observations are retained for each block. By guiding block refinement with the coarse Gaussian prior, we ensure seamless Gaussian fusion across adjacent blocks. To reduce computational demands, we introduce Importance-Driven Gaussian Pruning (IDGP), which computes importance scores for each Gaussian and removes those with minimal contribution, speeding up convergence and reducing memory usage. Additionally, we incorporate normal priors from a pretrained model to enhance surface reconstruction quality. Our method enables high-quality, high-resolution 3D scene reconstruction even under memory constraints. Extensive experiments on three benchmarks show that HRGS achieves state-of-the-art performance in high-resolution novel view synthesis (NVS) and surface reconstruction tasks.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 30 of its 51 references that are in the map. First posted on arXiv 17 Jun 2025.

Builds on

30 of 51 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  11. 2020Neural Sparse Voxel Fieldscited by 959
  12. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
18 more
  1. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  2. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  3. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  5. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  6. 2023Tri-Perspective View for Vision-Based 3D Semantic Occupancy Predictioncited by 409
  7. 2024GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Imagecited by 286
  8. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  9. 2019Enforcing geometric constraints of virtual normal for depth predictioncited by 234
  10. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  11. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  12. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  13. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  14. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  15. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  16. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  17. 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 124
  18. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 3.

6 papers.