HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a memory-efficient framework with hierarchical block-level optimization. First, we generate a global, coarse Gaussian representation from low-resolution data. Then, we partition the scene into multiple blocks, refining each block with high-resolution data. The partitioning involves two steps: Gaussian partitioning, where irregular scenes are normalized into a bounded cubic space with a uniform grid for task distribution, and training data partitioning, where only relevant observations are retained for each block. By guiding block refinement with the coarse Gaussian prior, we ensure seamless Gaussian fusion across adjacent blocks. To reduce computational demands, we introduce Importance-Driven Gaussian Pruning (IDGP), which computes importance scores for each Gaussian and removes those with minimal contribution, speeding up convergence and reducing memory usage. Additionally, we incorporate normal priors from a pretrained model to enhance surface reconstruction quality. Our method enables high-quality, high-resolution 3D scene reconstruction even under memory constraints. Extensive experiments on three benchmarks show that HRGS achieves state-of-the-art performance in high-resolution novel view synthesis (NVS) and surface reconstruction tasks.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 30 of its 51 references that are in the map. First posted on arXiv 17 Jun 2025.
Builds on
30 of 51 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Secondscited by 2
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
- 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representationcited by 0
- 2026FTSplat: Feed-forward Triangle Splatting Networkcited by 0
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0
- 2026EffGS: Efficient and High-Fidelity Gaussian Splattingcited by 0
- 2026EffGS: Efficient and High-Fidelity Gaussian Splatting30 Sep 2026
- 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training3 Sep 2026
- 2026FTSplat: Feed-forward Triangle Splatting Network6 Mar 2026
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation22 Nov 2025
- 2025Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds6 Aug 2025