HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video
Not on the map. Why?
Abstract (arXiv)
Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness. Project page: https://xiahongchi.github.io/HoloScene.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 86 of its 97 references that are in the map. First posted on arXiv 7 Oct 2025.
Builds on
86 of 97 references.
References · 86
- 2023GPT-4 Technical Reportcited by 18,132
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
38 more
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2021Resolution-robust Large Mask Inpainting with Fourier Convolutionscited by 730
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 682
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
- 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 239
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
- 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 170
- 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 169
- 2020LiDARsim: Realistic LiDAR Simulation by Leveraging the Real Worldcited by 137
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 106
- 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 101
- 2022Learning to Generate Realistic LiDAR Point Cloudscited by 91
- 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 88
- 2019Image-based 3D Object Reconstruction: State-of-the-Art and Trends in the Deep Learning Eracited by 87
- 2024Fine-Tuning Image-Conditional Diffusion Models is Easier than You Thinkcited by 82
- 2021VISTA 2.0: An Open, Data-driven Simulator for Multimodal Sensing and Policy Learning for Autonomous Vehiclescited by 81
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 78
- 2023UltraLiDAR: Learning Compact Representations for LiDAR Completion and Generationcited by 76
- 2021GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Drivingcited by 75
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2020SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Drivingcited by 68
50 most cited of 86 All 86 (JSON)
Built on by
Citing papers per year: 2025: 2; 2026: 11.
13 papers.
Sort:
By area:
- 2025Dexterous World Modelscited by 15
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Samplingcited by 4
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimizationcited by 3
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minutecited by 3
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modelingcited by 2
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusioncited by 1
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelitycited by 1
- 2026GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB imagescited by 0
- 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Imagecited by 0
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environmentscited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumescited by 0
- 2026LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction1 Oct 2026
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environments22 Sep 2026
- 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image11 Sep 2026
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
- 2026FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity17 Jun 2026
- 2026GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images2 Jun 2026
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image28 May 2026
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimization23 Feb 2026
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling8 Feb 2026
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion20 Dec 2025
1 more
- 2025Dexterous World Models19 Dec 2025
- 2025Dexterous World Modelscited by 15
- 2025Dexterous World Models19 Dec 2025
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Imagecited by 6
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Samplingcited by 4
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimizationcited by 3
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minutecited by 3
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modelingcited by 2
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusioncited by 1
- 2026GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB imagescited by 0
- 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Imagecited by 0
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environmentscited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumescited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environments22 Sep 2026
- 2026SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image11 Sep 2026
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
- 2026GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images2 Jun 2026
- 2026REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image28 May 2026
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimization23 Feb 2026
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling8 Feb 2026
- 2025RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion20 Dec 2025