DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
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Abstract (arXiv)
The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high-quality scene and lighting information in compact neural networks. However, one major limitation preventing the use of NeRF in real-time rendering applications is the prohibitive computational cost of excessive network evaluations along each view ray, requiring dozens of petaFLOPS. In this work, we bring compact neural representations closer to practical rendering of synthetic content in real-time applications, such as games and virtual reality. We show that the number of samples required for each view ray can be significantly reduced when samples are placed around surfaces in the scene without compromising image quality. To this end, we propose a depth oracle network that predicts ray sample locations for each view ray with a single network evaluation. We show that using a classification network around logarithmically discretized and spherically warped depth values is essential to encode surface locations rather than directly estimating depth. The combination of these techniques leads to DONeRF, our compact dual network design with a depth oracle network as its first step and a locally sampled shading network for ray accumulation. With DONeRF, we reduce the inference costs by up to 48x compared to NeRF when conditioning on available ground truth depth information. Compared to concurrent acceleration methods for raymarching-based neural representations, DONeRF does not require additional memory for explicit caching or acceleration structures, and can render interactively (20 frames per second) on a single GPU.
Key facts. Cited by 232 papers in the map (data through 7 Oct 2026). Builds on 33 of its 52 references that are in the map. First posted on arXiv 4 Mar 2021.
Builds on
33 of 52 references.
References · 33
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Citing papers per year: 2021: 28; 2022: 49; 2023: 88; 2024: 41; 2025: 16; 2026: 10.
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- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 20263D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark12 May 2026
- 2026LightSplat: Fast and Memory-Efficient Open-Vocabulary 3D Scene Understanding in Five Seconds25 Mar 2026
- 2026Matryoshka Gaussian Splatting19 Mar 2026
- 2026Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors19 Mar 2026
- 2026Time-Archival Camera Virtualization for Sports and Visual Performances16 Feb 2026
- 2025SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning31 Dec 2025
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- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
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