mlsanityData to 7 Oct 2026

SVRecon: Sparse Voxel Rasterization for Surface Reconstruction

arXiv 2511.17364 ↗First posted 21 Nov 2025cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

We extend the recently proposed sparse voxel rasterization paradigm to the task of high-fidelity surface reconstruction by integrating Signed Distance Function (SDF), named SVRecon. Unlike 3D Gaussians, sparse voxels are spatially disentangled from their neighbors and have sharp boundaries, which makes them prone to local minima during optimization. Although SDF values provide a naturally smooth and continuous geometric field, preserving this smoothness across independently parameterized sparse voxels is nontrivial. To address this challenge, we promote coherent and smooth voxel-wise structure through (1) robust geometric initialization using a visual geometry model and (2) a spatial smoothness loss that enforces coherent relationships across parent-child and sibling voxel groups. Extensive experiments across various benchmarks show that our method achieves strong reconstruction accuracy while having consistently speedy convergence. The code will be made public.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 32 of its 40 references that are in the map. First posted on arXiv 21 Nov 2025.

Builds on

32 of 40 references.

References · 32

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  6. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  7. 20194D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networkscited by 1,201
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2020Implicit Geometric Regularization for Learning Shapescited by 707
20 more
  1. 2023Point Transformer V3: Simpler, Faster, Strongercited by 579
  2. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  3. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  4. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  5. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  6. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  7. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  8. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  9. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 211
  10. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
  11. 2025MUSt3R: Multi-view Network for Stereo 3D Reconstructioncited by 139
  12. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  13. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  14. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
  15. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  16. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  17. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  18. 2021Deep Point Cloud Reconstructioncited by 15
  19. 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
  20. 2023Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Gridscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.