mlsanityData to 14 Oct 2026

GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction

arXiv 2509.22276 ↗First posted 26 Sep 2025cs.CVcited by 0

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Abstract (arXiv)

We propose a material-aware optimization framework for high-fidelity mesh reconstruction from multi-view images based on 3D Gaussian Splatting, referred to as GS-2M. Previous works handle these tasks separately and struggle to reconstruct highly reflective surfaces, often relying on priors from external models to enhance the decomposition results. Conversely, our method addresses these two problems by jointly optimizing attributes relevant to the quality of rendered depth and normals, maintaining geometric details while being resilient to reflective surfaces. Although contemporary works effectively solve these tasks together, they often employ sophisticated neural components to learn scene properties, which hinders their performance at scale. To further eliminate these neural components, we propose a novel roughness supervision strategy based on multi-view photometric variation. When combined with a carefully designed loss and optimization process, our unified framework produces reconstruction results comparable to state-of-the-art methods, delivering accurate triangle meshes even for reflective surfaces. We validate the effectiveness of our approach with widely used datasets from previous works and qualitative comparisons with state-of-the-art surface reconstruction methods. Project page: https://ndming.github.io/publications/gs2m/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 49 of its 72 references that are in the map. First posted on arXiv 26 Sep 2025.

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References · 49

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  6. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  7. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
  8. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  10. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  11. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  12. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
37 more
  1. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  2. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  3. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  4. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  5. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  6. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  7. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  8. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  9. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  10. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  12. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  13. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  14. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  15. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  16. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  17. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  18. 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
  19. 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
  20. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 121
  21. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  22. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  23. 2022Neural 3D Reconstruction in the Wildcited by 79
  24. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  25. 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 52
  26. 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
  27. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  28. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
  29. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  30. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 29
  31. 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
  32. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  33. 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
  34. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  35. 2022DSSIM: a structural similarity index for floating-point datacited by 10
  36. 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 10
  37. 2023Visibility-Aware Pixelwise View Selection for Multi-View Stereo Matchingcited by 2

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