GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction
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Abstract (arXiv)
We propose a material-aware optimization framework for high-fidelity mesh reconstruction from multi-view images based on 3D Gaussian Splatting, referred to as GS-2M. Previous works handle these tasks separately and struggle to reconstruct highly reflective surfaces, often relying on priors from external models to enhance the decomposition results. Conversely, our method addresses these two problems by jointly optimizing attributes relevant to the quality of rendered depth and normals, maintaining geometric details while being resilient to reflective surfaces. Although contemporary works effectively solve these tasks together, they often employ sophisticated neural components to learn scene properties, which hinders their performance at scale. To further eliminate these neural components, we propose a novel roughness supervision strategy based on multi-view photometric variation. When combined with a carefully designed loss and optimization process, our unified framework produces reconstruction results comparable to state-of-the-art methods, delivering accurate triangle meshes even for reflective surfaces. We validate the effectiveness of our approach with widely used datasets from previous works and qualitative comparisons with state-of-the-art surface reconstruction methods. Project page: https://ndming.github.io/publications/gs2m/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 49 of its 72 references that are in the map. First posted on arXiv 26 Sep 2025.
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References · 49
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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37 more
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
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- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
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- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
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- 20243D Gaussian Splatting with Deferred Reflectioncited by 63
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- 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
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- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
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- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
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- 2022DSSIM: a structural similarity index for floating-point datacited by 10
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 10
- 2023Visibility-Aware Pixelwise View Selection for Multi-View Stereo Matchingcited by 2
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