Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for photorealistic view synthesis, representing scenes with spatially distributed Gaussian primitives. While highly effective for rendering, achieving accurate and complete surface reconstruction remains challenging due to the unstructured nature of the representation and the absence of explicit geometric supervision. In this work, we propose DiGS, a unified framework that embeds Signed Distance Field (SDF) learning directly into the 3DGS pipeline, thereby enforcing strong and interpretable surface priors. By associating each Gaussian with a learnable SDF value, DiGS explicitly aligns primitives with underlying geometry and improves cross-view consistency. To further ensure dense and coherent coverage, we design a geometry-guided grid growth strategy that adaptively distributes Gaussians along geometry-consistent regions under a multi-scale hierarchy. Extensive experiments on standard benchmarks, including DTU, Mip-NeRF 360, and Tanks& Temples, demonstrate that DiGS consistently improves reconstruction accuracy and completeness while retaining high rendering fidelity.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 41 of its 58 references that are in the map. First posted on arXiv 9 Sep 2025.
Builds on
41 of 58 references.
References · 41
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
29 more
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2021H3D-Net: Few-Shot High-Fidelity 3D Head Reconstructioncited by 81
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
- 2022DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Imagescited by 69
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 69
- 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 53
- 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstructioncited by 52
- 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
- 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 43
- 2024LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splattingcited by 18
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splattingcited by 18
- 2024PLGS: Robust Panoptic Lifting with 3D Gaussian Splattingcited by 17
- 2022RangeUDF: Semantic Surface Reconstruction from 3D Point Cloudscited by 16
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
- 2025Scalable and High-Quality Neural Implicit Representation for 3D Reconstructioncited by 5
- 2024PSDF: Prior-Driven Neural Implicit Surface Learning for Multi-view Reconstructioncited by 4
- 2023Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancementcited by 3
- 2023PG-NeuS: Robust and Efficient Point Guidance for Multi-View Neural Surface Reconstructioncited by 3
Built on by
Not cited yet.