HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
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Abstract (arXiv)
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can be modeled more efficiently with surfaces instead of volumes, requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations such as signed distance functions, but these may struggle to model semi-opaque and thin structures. We propose a method, HybridNeRF, that leverages the strengths of both representations by rendering most objects as surfaces while modeling the (typically) small fraction of challenging regions volumetrically. We evaluate HybridNeRF against the challenging Eyeful Tower dataset along with other commonly used view synthesis datasets. When comparing to state-of-the-art baselines, including recent rasterization-based approaches, we improve error rates by 15-30% while achieving real-time framerates (at least 36 FPS) for virtual-reality resolutions (2Kx2K).
Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 37 of its 47 references that are in the map. First posted on arXiv 5 Dec 2023.
Builds on
37 of 47 references.
References · 37
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
25 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 180
- 2020Stable View Synthesiscited by 165
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
- 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 73
- 2021TermiNeRF: Ray Termination Prediction for Efficient Neural Renderingcited by 70
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
- 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
- 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
- 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
- 2022VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesiscited by 22
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Citing papers per year: 2023: 2; 2024: 14; 2025: 8; 2026: 4.
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- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 28
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
16 more
- 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splattingcited by 6
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transformscited by 4
- 2024RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRFcited by 2
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
- 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlapcited by 2
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splattingcited by 2
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
- 2025ROODI: Reconstructing Occluded Objects with Denoising Inpainterscited by 1
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
- 2025LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Capturescited by 1
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimizationcited by 1
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Renderingcited by 0
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splattingcited by 0
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterizationcited by 0
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservationcited by 0
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization1 Apr 2026
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting30 Oct 2025
- 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting27 Oct 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms14 Oct 2025
- 2025LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures8 Jul 2025
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction8 Jun 2025
- 2025ROODI: Reconstructing Occluded Objects with Denoising Inpainters13 Mar 2025
- 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap7 Jan 2025
16 more
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
- 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction6 Dec 2024
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering5 Dec 2024
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis2 Oct 2024
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes4 Sep 2024
- 2024Reducing the Memory Footprint of 3D Gaussian Splatting24 Jun 2024
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photography15 Apr 2024
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction25 Mar 2024
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS20 Mar 2024
- 2024RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF18 Mar 2024
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesis11 Mar 2024
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis19 Feb 2024
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality30 Jan 2024
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web27 Dec 2023
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration12 Dec 2023
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
12 most cited of 25 All 25 (JSON)
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimization1 Apr 2026
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting30 Oct 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms14 Oct 2025
- 2025LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures8 Jul 2025
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction8 Jun 2025
- 2025ROODI: Reconstructing Occluded Objects with Denoising Inpainters13 Mar 2025
- 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap7 Jan 2025
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering5 Dec 2024
12 newest of 25 All 25 (JSON)