mlsanityData to 14 Oct 2026

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

arXiv 2312.03160 ↗First posted 5 Dec 2023cs.CV cs.GR cs.LGcited by 28

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Abstract (arXiv)

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can be modeled more efficiently with surfaces instead of volumes, requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations such as signed distance functions, but these may struggle to model semi-opaque and thin structures. We propose a method, HybridNeRF, that leverages the strengths of both representations by rendering most objects as surfaces while modeling the (typically) small fraction of challenging regions volumetrically. We evaluate HybridNeRF against the challenging Eyeful Tower dataset along with other commonly used view synthesis datasets. When comparing to state-of-the-art baselines, including recent rasterization-based approaches, we improve error rates by 15-30% while achieving real-time framerates (at least 36 FPS) for virtual-reality resolutions (2Kx2K).

Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 37 of its 47 references that are in the map. First posted on arXiv 5 Dec 2023.

Builds on

37 of 47 references.

References · 37

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  10. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  11. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  12. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
25 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  2. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  3. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  6. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  7. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  8. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  9. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  10. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  11. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  12. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  13. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  14. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  15. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 180
  16. 2020Stable View Synthesiscited by 165
  17. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  18. 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 73
  19. 2021TermiNeRF: Ray Termination Prediction for Efficient Neural Renderingcited by 70
  20. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  21. 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
  22. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44
  23. 2023Flexible Techniques for Differentiable Rendering with 3D Gaussianscited by 28
  24. 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
  25. 2022VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesiscited by 22

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 14; 2025: 8; 2026: 4.

28 papers.

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  1. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  2. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  3. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  4. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
  5. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  6. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  7. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
  8. 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
  9. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  10. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  11. 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 28
  12. 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14
16 more
  1. 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splattingcited by 6
  2. 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
  3. 2025SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transformscited by 4
  4. 2024RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRFcited by 2
  5. 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
  6. 2025J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlapcited by 2
  7. 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splattingcited by 2
  8. 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
  9. 2025ROODI: Reconstructing Occluded Objects with Denoising Inpainterscited by 1
  10. 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
  11. 2025LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Capturescited by 1
  12. 2026DirectFisheye-GS: Enabling Native Fisheye Input in Gaussian Splatting with Cross-View Joint Optimizationcited by 1
  13. 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Renderingcited by 0
  14. 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splattingcited by 0
  15. 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterizationcited by 0
  16. 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservationcited by 0