3D Gaussian Splatting for Fine-grained Urban Scene Reconstruction via Semantic-guided Density Control and Loss Design
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has been becoming a promising 3D reconstruction technique because of its advantage of high-fidelity rendering effect with high efficiency. However, it still suffers from coarse density control and semantically blind loss functions when reconstructing the fine-grained structures in complex urban scenes. Thus, this study proposes SG-GS, a semantic-guided 3DGS method for fine-grained structure reconstruction. It takes the semantic segmentation deduced by the Segment Anything Model (SAM) as a constraint and systematically integrates it into both Gaussian density control and loss function design. On the one hand, a semantic-constrained adaptive density control mechanism is constructed, which dynamically allocates gradient thresholds to different semantic regions of the scene and introduces an additional boundary-enhanced densification strategy, so that new Gaussians are directed to structurally critical regions. On the other hand, a multi-feature guided loss function is designed, and fine-grained supervision signals are gradually introduced through a phased progressive training strategy, alleviating the artifacts caused by the lack of semantic constraints in the basic loss. Experiments on three datasets show that the proposed method consistently improves reconstruction accuracy. Compared with the original 3DGS, the PSNR increases by approximately 2.7% to 5.2%, while artifacts on linear structures and boundary blurring are effectively mitigated. The method can serve the fine-grained 3D reconstruction of urban scenes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 35 references that are in the map. First posted on arXiv 12 Oct 2026.
Builds on
22 of 35 references.
References · 22
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
10 more
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2023Segment Any 3D Gaussianscited by 161
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 2025DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagerycited by 22
- 2022Parallel Structure from Motion for UAV Images via Weighted Connected Dominating Setcited by 11
- 2025Aerial-Ground Image Feature Matching via 3D Gaussian Splatting-based Intermediate View Renderingcited by 3
Built on by
Not cited yet.