mlsanityData to 7 Oct 2026

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

arXiv 2401.06003 ↗First posted 11 Jan 2024cs.CV cs.GRcited by 33

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Abstract (arXiv)

Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. However, also latest approaches in this domain are not without their shortcomings. 3D Gaussian Splatting [Kerbl and Kopanas et al. 2023] struggles when tasked with rendering highly detailed scenes, due to blurring and cloudy artifacts. On the other hand, ADOP [R"uckert et al. 2022] can accommodate crisper images, but the neural reconstruction network decreases performance, it grapples with temporal instability and it is unable to effectively address large gaps in the point cloud. In this paper, we present TRIPS (Trilinear Point Splatting), an approach that combines ideas from both Gaussian Splatting and ADOP. The fundamental concept behind our novel technique involves rasterizing points into a screen-space image pyramid, with the selection of the pyramid layer determined by the projected point size. This approach allows rendering arbitrarily large points using a single trilinear write. A lightweight neural network is then used to reconstruct a hole-free image including detail beyond splat resolution. Importantly, our render pipeline is entirely differentiable, allowing for automatic optimization of both point sizes and positions. Our evaluation demonstrate that TRIPS surpasses existing state-of-the-art methods in terms of rendering quality while maintaining a real-time frame rate of 60 frames per second on readily available hardware. This performance extends to challenging scenarios, such as scenes featuring intricate geometry, expansive landscapes, and auto-exposed footage. The project page is located at: https://lfranke.github.io/trips/

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 48 of its 78 references that are in the map. First posted on arXiv 11 Jan 2024.

Builds on

48 of 78 references.

References · 48

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  5. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  9. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  10. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
36 more
  1. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  2. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  3. 2018Free-Form Image Inpainting with Gated Convolutioncited by 594
  4. 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 570
  5. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  6. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
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  8. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  9. 2021Advances in Neural Renderingcited by 365
  10. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  11. 2019Neural Point-Based Graphicscited by 326
  12. 2020Single-View View Synthesis with Multiplane Imagescited by 263
  13. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  14. 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
  15. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  16. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  17. 2020Free View Synthesiscited by 231
  18. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
  19. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  20. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  21. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  22. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  23. 2016View Synthesis by Appearance Flowcited by 172
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  26. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
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  28. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  29. 2020SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Drivingcited by 68
  30. 2021Neural Point Light Fieldscited by 51
  31. 2016DeepWarp: Photorealistic Image Resynthesis for Gaze Manipulationcited by 27
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  33. 2021Rendering Point Clouds with Compute Shaders and Vertex Order Optimizationcited by 14
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  36. 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 19; 2025: 9; 2026: 5.

33 papers.

Sort:

  1. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  2. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  3. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  4. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  5. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  6. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  7. 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
  8. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
  9. 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
  10. 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 17
  11. 2024HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Imagescited by 15
  12. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
21 more
  1. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  2. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
  3. 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
  4. 2025Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splattingcited by 8
  5. 2025Multi-Spectral Gaussian Splatting with Neural Color Representationcited by 4
  6. 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
  7. 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
  8. 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splattingcited by 2
  9. 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
  10. 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
  11. 2024Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearancescited by 1
  12. 2024Refinement of Monocular Depth Maps via Multi-View Differentiable Renderingcited by 1
  13. 2024PEP-GS: Perceptually-Enhanced Precise Structured 3D Gaussians for View-Adaptive Renderingcited by 1
  14. 2025Real-time Neural Rendering of LiDAR Point Cloudscited by 1
  15. 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
  16. 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splattingcited by 1
  17. 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrievalcited by 1
  18. 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
  19. 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splattingcited by 0
  20. 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximationcited by 0
  21. 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0