TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
Not on the map. Why?
Abstract (arXiv)
Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. However, also latest approaches in this domain are not without their shortcomings. 3D Gaussian Splatting [Kerbl and Kopanas et al. 2023] struggles when tasked with rendering highly detailed scenes, due to blurring and cloudy artifacts. On the other hand, ADOP [R"uckert et al. 2022] can accommodate crisper images, but the neural reconstruction network decreases performance, it grapples with temporal instability and it is unable to effectively address large gaps in the point cloud. In this paper, we present TRIPS (Trilinear Point Splatting), an approach that combines ideas from both Gaussian Splatting and ADOP. The fundamental concept behind our novel technique involves rasterizing points into a screen-space image pyramid, with the selection of the pyramid layer determined by the projected point size. This approach allows rendering arbitrarily large points using a single trilinear write. A lightweight neural network is then used to reconstruct a hole-free image including detail beyond splat resolution. Importantly, our render pipeline is entirely differentiable, allowing for automatic optimization of both point sizes and positions. Our evaluation demonstrate that TRIPS surpasses existing state-of-the-art methods in terms of rendering quality while maintaining a real-time frame rate of 60 frames per second on readily available hardware. This performance extends to challenging scenarios, such as scenes featuring intricate geometry, expansive landscapes, and auto-exposed footage. The project page is located at: https://lfranke.github.io/trips/
Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 48 of its 78 references that are in the map. First posted on arXiv 11 Jan 2024.
Builds on
48 of 78 references.
References · 48
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
36 more
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2018Free-Form Image Inpainting with Gated Convolutioncited by 594
- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 570
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2021Advances in Neural Renderingcited by 365
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 326
- 2020Single-View View Synthesis with Multiplane Imagescited by 263
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020Free View Synthesiscited by 231
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
- 2016View Synthesis by Appearance Flowcited by 172
- 2020Stable View Synthesiscited by 165
- 2019Neural Rerendering in the Wildcited by 121
- 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
- 2020SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Drivingcited by 68
- 2021Neural Point Light Fieldscited by 51
- 2016DeepWarp: Photorealistic Image Resynthesis for Gaze Manipulationcited by 27
- 2023Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environmentscited by 19
- 2021Rendering Point Clouds with Compute Shaders and Vertex Order Optimizationcited by 14
- 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Renderingcited by 14
- 2022Software Rasterization of 2 Billion Points in Real Timecited by 13
- 2023LiveNVS: Neural View Synthesis on Live RGB-D Streamscited by 6
Built on by
Citing papers per year: 2024: 19; 2025: 9; 2026: 5.
33 papers.
Sort:
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
- 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 17
- 2024HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Imagescited by 15
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
21 more
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
- 2025Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splattingcited by 8
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representationcited by 4
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splattingcited by 2
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2024Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearancescited by 1
- 2024Refinement of Monocular Depth Maps via Multi-View Differentiable Renderingcited by 1
- 2024PEP-GS: Perceptually-Enhanced Precise Structured 3D Gaussians for View-Adaptive Renderingcited by 1
- 2025Real-time Neural Rendering of LiDAR Point Cloudscited by 1
- 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splattingcited by 1
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrievalcited by 1
- 2026Transforming harmonic coefficients for 3D splat compressioncited by 1
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splattingcited by 0
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximationcited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval18 Jun 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splatting31 Aug 2025
- 2025A Bag of Tricks for Efficient Implicit Neural Point Clouds26 Aug 2025
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representation3 Jun 2025
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis29 May 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting10 Mar 2025
21 more
- 2025Real-time Neural Rendering of LiDAR Point Clouds17 Feb 2025
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting7 Jan 2025
- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes7 Dec 2024
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians19 Nov 2024
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation12 Nov 2024
- 2024PEP-GS: Perceptually-Enhanced Precise Structured 3D Gaussians for View-Adaptive Rendering8 Nov 2024
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting25 Oct 2024
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency10 Oct 2024
- 2024Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering4 Oct 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images23 Jul 2024
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods25 Jun 2024
- 2024Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances22 May 2024
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video21 May 2024
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field20 May 2024
- 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections20 May 2024
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond28 Mar 2024
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Rendering25 Mar 2024
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians21 Mar 2024
- 2024Recent Advances in 3D Gaussian Splatting17 Mar 2024
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
- 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 17
- 2024HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Imagescited by 15
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
12 most cited of 33 All 33 (JSON)
- 2026Transforming harmonic coefficients for 3D splat compression14 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval18 Jun 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splatting31 Aug 2025
- 2025A Bag of Tricks for Efficient Implicit Neural Point Clouds26 Aug 2025
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representation3 Jun 2025
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis29 May 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting10 Mar 2025
12 newest of 33 All 33 (JSON)