mlsanityData to 7 Oct 2026

Mobile-GS: Real-time Gaussian Splatting for Mobile Devices

arXiv 2603.11531 ↗First posted 12 Mar 2026cs.CVcited by 10

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment on mobile devices. In this work, we propose a mobile-tailored real-time Gaussian Splatting method, dubbed Mobile-GS, enabling efficient inference of Gaussian Splatting on edge devices. Specifically, we first identify alpha blending as the primary computational bottleneck, since it relies on the time-consuming Gaussian depth sorting process. To solve this issue, we propose a depth-aware order-independent rendering scheme that eliminates the need for sorting, thereby substantially accelerating rendering. Although this order-independent rendering improves rendering speed, it may introduce transparency artifacts in regions with overlapping geometry due to the scarcity of rendering order. To address this problem, we propose a neural view-dependent enhancement strategy, enabling more accurate modeling of view-dependent effects conditioned on viewing direction, 3D Gaussian geometry, and appearance attributes. In this way, Mobile-GS can achieve both high-quality and real-time rendering. Furthermore, to facilitate deployment on memory-constrained mobile platforms, we also introduce first-order spherical harmonics distillation, a neural vector quantization technique, and a contribution-based pruning strategy to reduce the number of Gaussian primitives and compress the 3D Gaussian representation with the assistance of neural networks. Extensive experiments demonstrate that our proposed Mobile-GS achieves real-time rendering and compact model size while preserving high visual quality, making it well-suited for mobile applications.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 40 of its 51 references that are in the map. First posted on arXiv 12 Mar 2026.

Builds on

40 of 51 references.

References · 40

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  4. 2020Neural Sparse Voxel Fieldscited by 959
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  8. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  9. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  11. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  12. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
28 more
  1. 2023TextMesh: Generation of Realistic 3D Meshes From Text Promptscited by 135
  2. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  3. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  4. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  5. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  6. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  7. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  8. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
  9. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  10. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
  11. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
  12. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
  13. 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
  14. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  15. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  16. 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
  17. 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 26
  18. 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 25
  19. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  20. 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 24
  21. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  22. 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
  23. 2025Optimized Minimal 3D Gaussian Splattingcited by 16
  24. 2024DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstructioncited by 15
  25. 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
  26. 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
  27. 2020MeshMVS: Multi-View Stereo Guided Mesh Reconstructioncited by 8
  28. 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguitycited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 10.

10 papers.