mlsanityData to 14 Oct 2026

Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence

arXiv 2606.16566 ↗First posted 15 Jun 2026cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has significantly advanced real-time novel view synthesis by representing scenes as dense collections of anisotropic 3D Gaussian primitives. However, the irregular spatial distribution of Gaussians often leads to poor GPU utilization, as warp divergence and redundant computation degrade rendering performance. To address this, we present Local-GS, a warp-coherent rendering paradigm that, organizes Gaussian primitives with respect to SIMT (Single Instruction, Multiple Threads) execution boundaries rather than scene geometry. Specifically, we propose three warp-coherent stages: a hoisting stage that precomputes shared parameters at tile level, a culling stage that discards warps with no contribution, and a blending stage that replaces per-pixel branching with a uniform instruction stream. Across extensive benchmarks on multiple datasets, Local-GS improves efficiency without compromising quality. As a plug-and-play optimization, it provides additional performance gains to all tested baselines, culminating in a 7.76× speedup on Deep Blending scenes.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 32 of its 41 references that are in the map. First posted on arXiv 15 Jun 2026.

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32 of 41 references.

References · 32

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  7. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  8. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  9. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  10. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  11. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  12. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
20 more
  1. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  2. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  3. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  4. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 43
  5. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  6. 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 20
  7. 2025Optimized Minimal 3D Gaussian Splattingcited by 19
  8. 2025RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenescited by 15
  9. 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
  10. 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
  11. 2025TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Corescited by 12
  12. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 11
  13. 2025GCC: A 3DGS Inference Architecture with Gaussian-Wise and Cross-Stage Conditional Processingcited by 10
  14. 2025SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splattingcited by 9
  15. 2025MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAMcited by 6
  16. 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
  17. 2026Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitivescited by 4
  18. 2025NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splattingcited by 2
  19. 2026GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blendingcited by 2
  20. 2026Accelerating 3D Gaussian Splatting using Tensor Corescited by 2

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