mlsanityData to 14 Oct 2026

Non-Uniform Quantisation for 3DGS Compression

arXiv 2608.28272 ↗First posted 28 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, yet its high bitrate requirements pose significant challenges for storage and transmission. To enable practical applications and ensure interoperability within the 3DGS ecosystem, standardised compression formats are essential. In this paper, we propose a novel non-uniform quantisation scheme specifically tailored for 3DGS models. Our approach adapts to the underlying data distribution by applying importance-weighted quantisation and eliminating post-voxelisation redundancy through importance weighted merging. Extensive evaluations on benchmark datasets demonstrate that our method achieves state-of-the-art compression performance. Furthermore, the proposed scheme is compatible with any point-cloud-based representation and is intended as a formal contribution to the upcoming MPEG 3DGS compression standardisation activities.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 29 references that are in the map. First posted on arXiv 28 Aug 2026.

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12 of 29 references.

References · 12

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  4. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  5. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  6. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  7. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  8. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  9. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  10. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  11. 2025Adaptive Voxelization for Transform coding of 3D Gaussian splatting datacited by 7
  12. 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1

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