SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation
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Abstract (arXiv)
While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering speeds. We observe that dynamic objects (e.g., vehicles and pedestrians) demand high-fidelity representations to maintain temporal consistency, while static background regions often contain substantial redundancy. Motivated by this, we propose SparseStreet, a general compression framework specifically designed for street scenes. First, we introduce a node-based learnable pruning strategy that systematically removes low-contributing Gaussian primitives while preserving visually critical regions. Second, after the scene representation stabilizes, we apply background compression, further reducing redundancy in static regions. Our method effectively preserves the geometry and appearance of dynamic objects while significantly reducing the total number of Gaussian primitives. Extensive experiments on the Waymo and nuScenes demonstrate that SparseStreet achieves up to 80% compression ratio with minimal quality degradation, enabling resource-efficient, high-fidelity dynamic scene reconstruction. Project website: https://sparsestreet.github.io/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 45 of its 65 references that are in the map. First posted on arXiv 2 Jun 2026.
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45 of 65 references.
References · 45
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019nuScenes: A multimodal dataset for autonomous drivingcited by 4,523
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,449
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
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- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
33 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 217
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 150
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
- 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 137
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
- 2023Urban Radiance Field Representation with Deformable Neural Mesh Primitivescited by 55
- 2022Differentiable Physics Simulation of Dynamics-Augmented Neural Objectscited by 45
- 2023Real-Time Neural Rasterization for Large Scenescited by 37
- 2024Multi-Level Neural Scene Graphs for Dynamic Urban Environmentscited by 27
- 2025EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Samplercited by 27
- 2023I-MedSAM: Implicit Medical Image Segmentation with Segment Anythingcited by 22
- 2023Dynamo-Depth: Fixing Unsupervised Depth Estimation for Dynamical Scenescited by 20
- 2025FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token Pruningcited by 20
- 2024VDG: Vision-Only Dynamic Gaussian for Driving Simulationcited by 16
- 2023NTO3D: Neural Target Object 3D Reconstruction with Segment Anythingcited by 14
- 2025Rethinking Driving World Model as Synthetic Data Generator for Perception Taskscited by 14
- 2024GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussianscited by 11
- 2026ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parkingcited by 7
- 2024MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussianscited by 4
- 2026EvoDriveVLA: Evolving Driving VLA Models via Collaborative Perception-Planning Distillationcited by 3
- 2026RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversationcited by 2
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